[PATCH 3/5] wined3d: Move the sample mask state out of the render state array.
Marvin
testbot at winehq.org
Mon Apr 13 03:42:13 CDT 2020
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=69430
Your paranoid android.
=== debiant (32 bit report) ===
d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
=== debiant (32 bit Chinese:China report) ===
d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
=== debiant (32 bit WoW report) ===
d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
=== debiant (64 bit WoW report) ===
d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
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