[PATCH 5/5] wined3d: Move the depth write mask state to wined3d_depth_stencil_state.

Marvin testbot at winehq.org
Mon Apr 13 04:25:51 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=69432

Your paranoid android.


=== debiant (32 bit report) ===

d3d11:
Unhandled exception: page fault on read access to 0x00000061 in 32-bit code (0x6515c2cf).

d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.

Report validation errors:
d3d11:d3d11 crashed (c0000005)

=== debiant (32 bit Chinese:China report) ===

d3d11:
Unhandled exception: page fault on read access to 0x000076b1 in 32-bit code (0x6515c2cf).

d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.

Report validation errors:
d3d11:d3d11 crashed (c0000005)

=== debiant (32 bit WoW report) ===

d3d11:
d3d11.c:6118: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.

d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.

Report validation errors:
d3d11:d3d11 has no test summary line (early exit of the main process?)
d3d11:d3d11 has unaccounted for failure messages
d3d11:d3d11 has unaccounted for todo messages
d3d11:d3d11 has unaccounted for skip messages
d3d11:d3d11 returned success despite having failures

=== debiant (64 bit WoW report) ===

d3d11:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x6515c2ca).

d3d8:
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.
stateblock.c:1155: Test failed: Chain stage 2, render state 0xa1: expected 0x1, got 0.

Report validation errors:
d3d11:d3d11 crashed (c0000005)



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