[PATCH v2] d3dcompiler: Implement D3DCompileFromFile().
Matteo Bruni
matteo.mystral at gmail.com
Tue Apr 14 12:53:12 CDT 2020
On Wed, Apr 8, 2020 at 8:05 AM Jactry Zeng <jzeng at codeweavers.com> wrote:
>
> Superseded patch 182804.
>
> Signed-off-by: Jactry Zeng <jzeng at codeweavers.com>
> ---
> dlls/d3dcompiler_43/compiler.c | 36 +++++++++++-
> dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 85 ++++++++++++++++++++++++++-
> 2 files changed, 117 insertions(+), 4 deletions(-)
Hi Jactry,
please have a look at D3DXAssembleShaderFromFile*() and the related
tests. Basically for d3dx9 the ID3DInclude object should be used even
for reading the initial file. I suspect this function behaves in the
same way.
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