[PATCH 3/6] dxgi: Implement d3d12_swapchain_GetFrameLatencyWaitableObject.
Philip Rebohle
philip.rebohle at tu-dortmund.de
Wed Apr 15 10:22:58 CDT 2020
Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
---
dlls/dxgi/swapchain.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index f55a94e7cd..1c7cf5c537 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -2632,9 +2632,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMaximumFrameLatency(IDXGISwa
static HANDLE STDMETHODCALLTYPE d3d12_swapchain_GetFrameLatencyWaitableObject(IDXGISwapChain3 *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain3(iface);
- return NULL;
+ TRACE("iface %p.\n", iface);
+
+ return swapchain->frame_latency_event;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMatrixTransform(IDXGISwapChain3 *iface,
--
2.26.0
More information about the wine-devel
mailing list