[PATCH v2 2/4] wined3d: Default to multisample antialiasing disabled.
Henri Verbeet
hverbeet at gmail.com
Thu Apr 16 09:50:47 CDT 2020
On Wed, 15 Apr 2020 at 19:24, Chip Davis <cdavis at codeweavers.com> wrote:
> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
> index e965203950e..46a96243f04 100644
> --- a/dlls/wined3d/surface.c
> +++ b/dlls/wined3d/surface.c
> @@ -130,6 +130,11 @@ static void texture2d_depth_blt_fbo(const struct wined3d_device *device, struct
> context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
> }
>
> + if (gl_info->supported[ARB_MULTISAMPLE])
> + {
> + gl_info->gl_ops.gl.p_glEnable(GL_MULTISAMPLE);
> + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS));
> + }
Here and below. If that's required, it was required before changing
the default state as well, and deserves its own commit.
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