[PATCH v3 3/6] dxgi: Implement d3d12_swapchain_GetFrameLatencyWaitableObject.

Philip Rebohle philip.rebohle at tu-dortmund.de
Thu Apr 16 11:12:44 CDT 2020


Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
---
 dlls/dxgi/swapchain.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index bab3a7157e..afe7cac6c3 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -2621,9 +2621,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMaximumFrameLatency(IDXGISwa
 
 static HANDLE STDMETHODCALLTYPE d3d12_swapchain_GetFrameLatencyWaitableObject(IDXGISwapChain3 *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain3(iface);
 
-    return NULL;
+    TRACE("iface %p.\n", iface);
+
+    return swapchain->frame_latency_event;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMatrixTransform(IDXGISwapChain3 *iface,
-- 
2.26.0




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