[PATCH 5/5] wined3d: Do not request coherent memory in wined3d_buffer_vk_create_buffer_object().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 16 11:29:11 CDT 2020


We may get coherent memory anyway, but we don't require it.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/buffer.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 47aca9218d7..2e2ae239210 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1589,9 +1589,8 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
         usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
     if (bind_flags & (WINED3D_BIND_STREAM_OUTPUT | WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))
         FIXME("Ignoring some bind flags %#x.\n", bind_flags);
-    memory_type = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
-            | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-            | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+    memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
+            | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
     if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
     {
         WARN("Failed to create Vulkan buffer.\n");
-- 
2.20.1




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