[PATCH 12/15] dxgi: Improve the d3d12_swapchain_CheckColorSpaceSupport() stub.
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 17 10:51:19 CDT 2020
From: Philip Rebohle <philip.rebohle at tu-dortmund.de>
Monster Hunter World needs this function to succeed. This
behaves correctly under the assumption that the system has
no HDR support, and only reports standard sRGB as supported.
Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 183537.
Mostly unmodified.
dlls/dxgi/swapchain.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index bd200dddf08..ad1a74e1b62 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -2685,10 +2685,19 @@ static UINT STDMETHODCALLTYPE d3d12_swapchain_GetCurrentBackBufferIndex(IDXGISwa
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_CheckColorSpaceSupport(IDXGISwapChain3 *iface,
DXGI_COLOR_SPACE_TYPE colour_space, UINT *colour_space_support)
{
- FIXME("iface %p, colour_space %#x, colour_space_support %p stub!\n",
+ UINT support_flags = 0;
+
+ FIXME("iface %p, colour_space %#x, colour_space_support %p semi-stub!\n",
iface, colour_space, colour_space_support);
- return E_NOTIMPL;
+ if (!colour_space_support)
+ return E_INVALIDARG;
+
+ if (colour_space == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
+ support_flags |= DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT;
+
+ *colour_space_support = support_flags;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetColorSpace1(IDXGISwapChain3 *iface,
--
2.20.1
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