[PATCH 06/15] dxgi: Create frame latency events for d3d12 swapchains if requested.
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 17 10:51:13 CDT 2020
From: Philip Rebohle <philip.rebohle at tu-dortmund.de>
Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 183588.
%d -> %#x for HRESULTs, which I should have noticed in the original patch.
dlls/dxgi/swapchain.c | 30 +++++++++++++++++++++++++++++-
1 file changed, 29 insertions(+), 1 deletion(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index f19b58da2e6..0cb7d922f4d 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -1094,6 +1094,9 @@ struct d3d12_swapchain
IDXGIOutput *target;
DXGI_SWAP_CHAIN_DESC1 desc;
DXGI_SWAP_CHAIN_FULLSCREEN_DESC fullscreen_desc;
+
+ ID3D12Fence *frame_latency_fence;
+ HANDLE frame_latency_event;
};
static DXGI_FORMAT dxgi_format_from_vk_format(VkFormat vk_format)
@@ -1887,6 +1890,12 @@ static void d3d12_swapchain_destroy(struct d3d12_swapchain *swapchain)
d3d12_swapchain_destroy_buffers(swapchain, TRUE);
+ if (swapchain->frame_latency_event)
+ CloseHandle(swapchain->frame_latency_event);
+
+ if (swapchain->frame_latency_fence)
+ ID3D12Fence_Release(swapchain->frame_latency_fence);
+
if (swapchain->command_queue)
ID3D12CommandQueue_Release(swapchain->command_queue);
@@ -2906,7 +2915,7 @@ static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IWineDXGI
FIXME("Ignoring scaling %#x.\n", swapchain_desc->Scaling);
if (swapchain_desc->AlphaMode && swapchain_desc->AlphaMode != DXGI_ALPHA_MODE_IGNORE)
FIXME("Ignoring alpha mode %#x.\n", swapchain_desc->AlphaMode);
- if (swapchain_desc->Flags)
+ if (swapchain_desc->Flags & ~(DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
FIXME("Ignoring swapchain flags %#x.\n", swapchain_desc->Flags);
if (fullscreen_desc->RefreshRate.Numerator || fullscreen_desc->RefreshRate.Denominator)
@@ -2983,6 +2992,25 @@ static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IWineDXGI
return hresult_from_vk_result(vr);
}
+ if (swapchain_desc->Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT)
+ {
+ if (FAILED(hr = ID3D12Device_CreateFence(device, DXGI_MAX_SWAP_CHAIN_BUFFERS,
+ 0, &IID_ID3D12Fence, (void **)&swapchain->frame_latency_fence)))
+ {
+ WARN("Failed to create frame latency fence, hr %#x.\n", hr);
+ d3d12_swapchain_destroy(swapchain);
+ return hr;
+ }
+
+ if (!(swapchain->frame_latency_event = CreateEventW(NULL, FALSE, TRUE, NULL)))
+ {
+ hr = HRESULT_FROM_WIN32(GetLastError());
+ WARN("Failed to create frame latency event, hr %#x.\n", hr);
+ d3d12_swapchain_destroy(swapchain);
+ return hr;
+ }
+ }
+
IWineDXGIFactory_AddRef(swapchain->factory = factory);
return S_OK;
--
2.20.1
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