[PATCH v4 2/2] dinput: Fix DInput8 keyboard behavior for injected events with scancode=0.

Rémi Bernon rbernon at codeweavers.com
Fri Apr 17 13:47:34 CDT 2020


On 4/17/20 8:35 PM, Brendan Shanks wrote:
> Grand Theft Auto IV injects VK_F8 and scancode=0, and expects DirectInput not
> to report that F8 is pressed.
> 
> Signed-off-by: Brendan Shanks <bshanks at codeweavers.com>
> ---
> v4: Only make this behavior change for DirectInput 8.
> It's difficult to show because of the separation of 8 and pre-8 tests,
> but really does seem to depend only on the DI version used.
> 
>   dlls/dinput/keyboard.c      | 8 ++++----
>   dlls/dinput8/tests/device.c | 2 --
>   2 files changed, 4 insertions(+), 6 deletions(-)
> 
> diff --git a/dlls/dinput/keyboard.c b/dlls/dinput/keyboard.c
> index 47f28cac52..f842f1ca42 100644
> --- a/dlls/dinput/keyboard.c
> +++ b/dlls/dinput/keyboard.c
> @@ -68,9 +68,9 @@ static inline IDirectInputDevice8W *IDirectInputDevice8W_from_impl(SysKeyboardIm
>       return &This->base.IDirectInputDevice8W_iface;
>   }
>   
> -static BYTE map_dik_code(DWORD scanCode, DWORD vkCode, DWORD subType)
> +static BYTE map_dik_code(DWORD scanCode, DWORD vkCode, DWORD subType, DWORD version)
>   {
> -    if (!scanCode)
> +    if (!scanCode && version < 0x0800)
>           scanCode = MapVirtualKeyW(vkCode, MAPVK_VK_TO_VSC);
>   
>       if (subType == DIDEVTYPEKEYBOARD_JAPAN106)
> @@ -125,7 +125,7 @@ static int KeyboardCallback( LPDIRECTINPUTDEVICE8A iface, WPARAM wparam, LPARAM
>           case VK_NUMLOCK : dik_code = DIK_NUMLOCK; break;
>           case VK_SUBTRACT: dik_code = DIK_SUBTRACT; break;
>           default:
> -            dik_code = map_dik_code(hook->scanCode & 0xff, hook->vkCode, This->subtype);
> +            dik_code = map_dik_code(hook->scanCode & 0xff, hook->vkCode, This->subtype, This->base.dinput->dwVersion);
>               if (hook->flags & LLKHF_EXTENDED) dik_code |= 0x80;
>       }
>       new_diks = hook->flags & LLKHF_UP ? 0 : 0x80;
> @@ -282,7 +282,7 @@ static SysKeyboardImpl *alloc_device(REFGUID rguid, IDirectInputImpl *dinput)
>           if (!GetKeyNameTextA(((i & 0x7f) << 16) | ((i & 0x80) << 17), buf, sizeof(buf)))
>               continue;
>   
> -        dik_code = map_dik_code(i, 0, newDevice->subtype);
> +        dik_code = map_dik_code(i, 0, newDevice->subtype, dinput->dwVersion);
>           memcpy(&df->rgodf[idx], &c_dfDIKeyboard.rgodf[dik_code], df->dwObjSize);
>           df->rgodf[idx++].dwType = DIDFT_MAKEINSTANCE(dik_code) | DIDFT_PSHBUTTON;
>       }
> diff --git a/dlls/dinput8/tests/device.c b/dlls/dinput8/tests/device.c
> index bb82855d40..39c635f2fb 100644
> --- a/dlls/dinput8/tests/device.c
> +++ b/dlls/dinput8/tests/device.c
> @@ -820,7 +820,6 @@ static void test_keyboard_events(void)
>       data_size = ARRAY_SIZE(obj_data);
>       hr = IDirectInputDevice8_GetDeviceData(di_keyboard, sizeof(DIDEVICEOBJECTDATA), obj_data, &data_size, 0);
>       ok(SUCCEEDED(hr), "Failed to get data hr=%08x\n", hr);
> -    todo_wine
>       ok(data_size == 0, "Expected 0 elements, received %d\n", data_size);
>   
>       hr = IDirectInputDevice8_GetDeviceState(di_keyboard, sizeof(kbdata), kbdata);
> @@ -834,7 +833,6 @@ static void test_keyboard_events(void)
>       data_size = ARRAY_SIZE(obj_data);
>       hr = IDirectInputDevice8_GetDeviceData(di_keyboard, sizeof(DIDEVICEOBJECTDATA), obj_data, &data_size, 0);
>       ok(SUCCEEDED(hr), "Failed to get data hr=%08x\n", hr);
> -    todo_wine
>       ok(data_size == 0, "Expected 0 elements, received %d\n", data_size);
>   
>       hr = IDirectInputDevice8_Unacquire(di_keyboard);
> 

Ha that's why it installs a LL keyboard hook, I was wondering why it was 
doing that.

Long story short, DInput8 uses RawInput API to get input events, so I 
believe it should not install any LL hook in that case.

In addition, in exclusive cooperative mode it should also set the 
RIDEV_NOLEGACY flag which I believe prevents any input messages to be 
sent -even to LL hooks.

The rawinput patches that are in Staging should implement that logic, 
but I kept the hooks installed, specifically because of GTAV.

When no DInput hooks are there, wineserver sends the messages to GTAV 
and they are neve handled for some reason, which causes a wait and 
timeout on every keypress.

When the hooks are kept, and because the esync staging patch series also 
includes a hook removal on timeout -as Win >=7 is supposed to do [*]-, 
the first input makes GTAV hook time out, and it's then removed.

[*] I did some investigation and it looks like Windows >=7 removes hooks 
that time out for 32bit applications, not 64bit apps for whatever reason.
-- 
Rémi Bernon <rbernon at codeweavers.com>



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