[PATCH 1/5] wined3d: Implement Vulkan GPU buffer copies.
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 20 14:00:22 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/adapter_vk.c | 101 ++++++++++++++++++++++++++++++++++++++
1 file changed, 101 insertions(+)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 78a8df6b8b4..35b4e8da6aa 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -697,8 +697,109 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
+ struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ struct wined3d_bo_vk staging_bo, *src_bo, *dst_bo;
+ VkBufferMemoryBarrier vk_barrier[2];
+ struct wined3d_bo_address staging;
+ VkCommandBuffer vk_command_buffer;
struct wined3d_range range;
void *dst_ptr, *src_ptr;
+ VkBufferCopy region;
+
+ src_bo = (struct wined3d_bo_vk *)src->buffer_object;
+ dst_bo = (struct wined3d_bo_vk *)dst->buffer_object;
+
+ if (src_bo && dst_bo)
+ {
+ if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
+ {
+ ERR("Failed to get command buffer.\n");
+ return;
+ }
+
+ region.srcOffset = (uintptr_t)src->addr;
+ region.dstOffset = (uintptr_t)dst->addr;
+ region.size = size;
+
+ vk_barrier[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ vk_barrier[0].pNext = NULL;
+ vk_barrier[0].srcAccessMask = vk_access_mask_from_bind_flags(src_bind_flags);
+ vk_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ vk_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier[0].buffer = src_bo->vk_buffer;
+ vk_barrier[0].offset = region.srcOffset;
+ vk_barrier[0].size = region.size;
+
+ vk_barrier[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ vk_barrier[1].pNext = NULL;
+ vk_barrier[1].srcAccessMask = vk_access_mask_from_bind_flags(dst_bind_flags);
+ vk_barrier[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ vk_barrier[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier[1].buffer = dst_bo->vk_buffer;
+ vk_barrier[1].offset = region.dstOffset;
+ vk_barrier[1].size = region.size;
+
+ VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
+
+ VK_CALL(vkCmdCopyBuffer(vk_command_buffer, src_bo->vk_buffer, dst_bo->vk_buffer, 1, ®ion));
+
+ vk_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ vk_barrier[0].dstAccessMask = vk_access_mask_from_bind_flags(src_bind_flags);
+
+ vk_barrier[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ vk_barrier[1].dstAccessMask = vk_access_mask_from_bind_flags(dst_bind_flags);
+
+ VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
+
+ src_bo->command_buffer_id = context_vk->current_command_buffer.id;
+ dst_bo->command_buffer_id = context_vk->current_command_buffer.id;
+
+ return;
+ }
+
+ if (src_bo && !(src_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
+ {
+ if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
+ {
+ ERR("Failed to create staging bo.\n");
+ return;
+ }
+
+ staging.buffer_object = (uintptr_t)&staging_bo;
+ staging.addr = NULL;
+ adapter_vk_copy_bo_address(context, &staging, 0, src, src_bind_flags, size);
+ adapter_vk_copy_bo_address(context, dst, dst_bind_flags, &staging, 0, size);
+
+ wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
+
+ return;
+ }
+
+ if (dst_bo && (dst_bo->command_buffer_id > context_vk->completed_command_buffer_id
+ || !(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)))
+ {
+ if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
+ {
+ ERR("Failed to create staging bo.\n");
+ return;
+ }
+
+ staging.buffer_object = (uintptr_t)&staging_bo;
+ staging.addr = NULL;
+ adapter_vk_copy_bo_address(context, &staging, 0, src, src_bind_flags, size);
+ adapter_vk_copy_bo_address(context, dst, dst_bind_flags, &staging, 0, size);
+
+ wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
+
+ return;
+ }
src_ptr = adapter_vk_map_bo_address(context, src, size, src_bind_flags, WINED3D_MAP_READ);
dst_ptr = adapter_vk_map_bo_address(context, dst, size, dst_bind_flags, WINED3D_MAP_WRITE);
--
2.20.1
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