[PATCH 5/5] wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 21 13:07:13 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/view.c | 20 ++++++++++++--------
1 file changed, 12 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a004ec9e0be..834eaa71023 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1041,18 +1041,22 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
unsigned int value)
{
- struct wined3d_unordered_access_view_gl *view_gl = wined3d_unordered_access_view_gl(view);
- const struct wined3d_gl_info *gl_info;
+ struct wined3d_bo_address dst, src;
struct wined3d_context *context;
- if (!view_gl->counter_bo.id)
+ if (!view->counter_bo)
return;
- context = context_acquire(view_gl->v.resource->device, NULL, 0);
- gl_info = wined3d_context_gl(context)->gl_info;
- GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view_gl->counter_bo.id));
- GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(value), &value));
- checkGLcall("set atomic counter");
+ context = context_acquire(view->resource->device, NULL, 0);
+
+ src.buffer_object = 0;
+ src.addr = (void *)&value;
+
+ dst.buffer_object = view->counter_bo;
+ dst.addr = NULL;
+
+ wined3d_context_copy_bo_address(context, &dst, WINED3D_BIND_UNORDERED_ACCESS, &src, 0, sizeof(uint32_t));
+
context_release(context);
}
--
2.20.1
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