[PATCH 1/5] wined3d: Create Vulkan image views for shader resource views.

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 30 08:48:37 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/adapter_vk.c      |  11 +-
 dlls/wined3d/texture.c         |  18 +++
 dlls/wined3d/utils.c           |   1 +
 dlls/wined3d/view.c            | 204 ++++++++++++++++++++++++++-------
 dlls/wined3d/wined3d_private.h |   8 ++
 5 files changed, 194 insertions(+), 48 deletions(-)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index f9b3e4721a2..7958204bb82 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -1318,11 +1318,12 @@ static HRESULT adapter_vk_create_shader_resource_view(const struct wined3d_view_
 
 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
 {
-    struct wined3d_shader_resource_view_vk *view_vk = wined3d_shader_resource_view_vk(view);
-    struct wined3d_device *device = view_vk->v.resource->device;
+    struct wined3d_shader_resource_view_vk *srv_vk = wined3d_shader_resource_view_vk(view);
+    struct wined3d_device *device = srv_vk->v.resource->device;
     unsigned int swapchain_count = device->swapchain_count;
+    struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
 
-    TRACE("view_vk %p.\n", view_vk);
+    TRACE("srv_vk %p.\n", srv_vk);
 
     /* Take a reference to the device, in case releasing the view's resource
      * would cause the device to be destroyed. However, swapchain resources
@@ -1330,8 +1331,8 @@ static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resour
      * the refcount on a device that's in the process of being destroyed. */
     if (swapchain_count)
         wined3d_device_incref(device);
-    wined3d_shader_resource_view_cleanup(&view_vk->v);
-    wined3d_cs_destroy_object(device->cs, heap_free, view_vk);
+    wined3d_shader_resource_view_cleanup(&srv_vk->v);
+    wined3d_view_vk_destroy(device, &view_vk->vk_image_info.imageView, &view_vk->command_buffer_id, srv_vk);
     if (swapchain_count)
         wined3d_device_decref(device);
 }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4f55abb5e2b..b8b90c95c5e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4484,6 +4484,24 @@ HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct w
             flags, device, parent, parent_ops, &texture_no3d[1], &wined3d_texture_no3d_ops);
 }
 
+void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup)
+{
+    static const VkComponentSwizzle swizzle_source[] =
+    {
+        VK_COMPONENT_SWIZZLE_ZERO,  /* CHANNEL_SOURCE_ZERO */
+        VK_COMPONENT_SWIZZLE_ONE,   /* CHANNEL_SOURCE_ONE */
+        VK_COMPONENT_SWIZZLE_R,     /* CHANNEL_SOURCE_X */
+        VK_COMPONENT_SWIZZLE_G,     /* CHANNEL_SOURCE_Y */
+        VK_COMPONENT_SWIZZLE_B,     /* CHANNEL_SOURCE_Z */
+        VK_COMPONENT_SWIZZLE_A,     /* CHANNEL_SOURCE_W */
+    };
+
+    mapping->r = swizzle_source[fixup.x_source];
+    mapping->g = swizzle_source[fixup.y_source];
+    mapping->b = swizzle_source[fixup.z_source];
+    mapping->a = swizzle_source[fixup.w_source];
+}
+
 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
         struct wined3d_context_vk *context_vk)
 {
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 5e9673f2c76..2108eb65ba3 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4229,6 +4229,7 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format,
     }
 
     format->vk_format = vk_format;
+    format->f.color_fixup = COLOR_FIXUP_IDENTITY;
 
     VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
 
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index fee64bd47d2..f131f77f555 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -653,19 +653,111 @@ VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type,
     }
 }
 
+static VkImageView wined3d_view_vk_create_texture_view(struct wined3d_context_vk *context_vk,
+        const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk,
+        const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool srv)
+{
+    const struct wined3d_resource *resource = &texture_vk->t.resource;
+    const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+    const struct wined3d_format_vk *format_vk;
+    struct wined3d_device_vk *device_vk;
+    VkImageViewCreateInfo create_info;
+    VkImageView vk_image_view;
+    VkResult vr;
+
+    device_vk = wined3d_device_vk(resource->device);
+
+    if (!wined3d_texture_vk_prepare_texture(texture_vk, context_vk))
+    {
+        ERR("Failed to prepare texture.\n");
+        return VK_NULL_HANDLE;
+    }
+
+    /* Depth formats are a little complicated. For example, the typeless
+     * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
+     * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
+     * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
+     * only compatible with themselves, so it's not possible to create e.g. a
+     * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
+     * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
+     * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
+     * format, depending on whether the bind flags include
+     * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
+     * view on the image, we then replace the view format here with the
+     * underlying resource format. However, that means it's still not possible
+     * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
+     * depth/stencil resource. */
+    if (resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
+        format_vk = wined3d_format_vk(resource->format);
+    else
+        format_vk = view_format_vk;
+
+    create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+    create_info.pNext = NULL;
+    create_info.flags = 0;
+    create_info.image = texture_vk->vk_image;
+    create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
+    if (!srv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
+    {
+        if (desc->u.texture.layer_count > 1)
+            create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+        else
+            create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
+    }
+    create_info.format = format_vk->vk_format;
+    if (is_stencil_view_format(&view_format_vk->f))
+    {
+        create_info.components.r = VK_COMPONENT_SWIZZLE_ZERO;
+        create_info.components.g = VK_COMPONENT_SWIZZLE_R;
+        create_info.components.b = VK_COMPONENT_SWIZZLE_ZERO;
+        create_info.components.a = VK_COMPONENT_SWIZZLE_ZERO;
+    }
+    else if (is_identity_fixup(fixup) || !can_use_texture_swizzle(context_vk->c.d3d_info, &format_vk->f))
+    {
+        create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
+        create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
+        create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
+        create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
+    }
+    else
+    {
+        wined3d_vk_swizzle_from_color_fixup(&create_info.components, fixup);
+    }
+    if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
+            && (view_format_vk->f.red_size || view_format_vk->f.green_size))
+    {
+        create_info.subresourceRange.aspectMask = 0;
+        if (view_format_vk->f.red_size)
+            create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
+        if (view_format_vk->f.green_size)
+            create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
+    }
+    else
+    {
+        create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
+    }
+    create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
+    create_info.subresourceRange.levelCount = desc->u.texture.level_count;
+    create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
+    create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
+    if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &vk_image_view))) < 0)
+    {
+        ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr));
+        return VK_NULL_HANDLE;
+    }
+
+    return vk_image_view;
+}
+
 static void wined3d_render_target_view_vk_cs_init(void *object)
 {
     struct wined3d_rendertarget_view_vk *view_vk = object;
     struct wined3d_view_desc *desc = &view_vk->v.desc;
     const struct wined3d_format_vk *format_vk;
-    struct VkImageViewCreateInfo create_info;
-    const struct wined3d_vk_info *vk_info;
     struct wined3d_texture_vk *texture_vk;
-    struct wined3d_device_vk *device_vk;
     struct wined3d_resource *resource;
     struct wined3d_context *context;
     uint32_t default_flags = 0;
-    VkResult vr;
 
     resource = view_vk->v.resource;
     if (resource->type == WINED3D_RTYPE_BUFFER)
@@ -696,48 +788,15 @@ static void wined3d_render_target_view_vk_cs_init(void *object)
         return;
     }
 
-    device_vk = wined3d_device_vk(resource->device);
-    context = context_acquire(&device_vk->d, NULL, 0);
-    vk_info = wined3d_context_vk(context)->vk_info;
+    context = context_acquire(resource->device, NULL, 0);
+    view_vk->vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context),
+            desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, false);
+    context_release(context);
 
-    if (!wined3d_texture_vk_prepare_texture(texture_vk, wined3d_context_vk(context)))
-    {
-        ERR("Failed to prepare texture.\n");
-        context_release(context);
+    if (!view_vk->vk_image_view)
         return;
-    }
 
-    create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
-    create_info.pNext = NULL;
-    create_info.flags = 0;
-    create_info.image = texture_vk->vk_image;
-    create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
-    if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
-    {
-        if (desc->u.texture.layer_count > 1)
-            create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
-        else
-            create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
-    }
-    create_info.format = format_vk->vk_format;
-    create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
-    create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
-    create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
-    create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
-    create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
-    create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
-    create_info.subresourceRange.levelCount = desc->u.texture.level_count;
-    create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
-    create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
-    if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &view_vk->vk_image_view))) < 0)
-    {
-        ERR("Failed to create Vulkan image view, vr %d.\n", vr);
-        context_release(context);
-        return;
-    }
     TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
-
-    context_release(context);
 }
 
 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
@@ -920,14 +979,73 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
     return hr;
 }
 
+static void wined3d_shader_resource_view_vk_cs_init(void *object)
+{
+    struct wined3d_shader_resource_view_vk *srv_vk = object;
+    struct wined3d_view_desc *desc = &srv_vk->v.desc;
+    struct wined3d_texture_vk *texture_vk;
+    const struct wined3d_format *format;
+    struct wined3d_resource *resource;
+    struct wined3d_context *context;
+    uint32_t default_flags = 0;
+    VkImageView vk_image_view;
+
+    resource = srv_vk->v.resource;
+    format = srv_vk->v.format;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Buffer views not implemented.\n");
+        return;
+    }
+
+    texture_vk = wined3d_texture_vk(texture_from_resource(resource));
+
+    if (texture_vk->t.layer_count > 1)
+        default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
+
+    if (resource->format->id == format->id && desc->flags == default_flags
+            && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
+            && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
+            && !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
+    {
+        TRACE("Creating identity shader resource view.\n");
+        return;
+    }
+
+    if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
+        FIXME("Swapchain shader resource views not supported.\n");
+
+    context = context_acquire(resource->device, NULL, 0);
+    vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context),
+            desc, texture_vk, wined3d_format_vk(format), format->color_fixup, true);
+    context_release(context);
+
+    if (!vk_image_view)
+        return;
+
+    TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
+
+    srv_vk->view_vk.vk_image_info.imageView = vk_image_view;
+    srv_vk->view_vk.vk_image_info.sampler = VK_NULL_HANDLE;
+    srv_vk->view_vk.vk_image_info.imageLayout = texture_vk->layout;
+}
+
 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
         const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
         void *parent, const struct wined3d_parent_ops *parent_ops)
 {
+    HRESULT hr;
+
     TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
             view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
 
-    return wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops);
+    if (FAILED(hr = wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
+        return hr;
+
+    wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_vk_cs_init, view_vk);
+
+    return hr;
 }
 
 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a7983b31b7d..a15b4826e2e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3946,6 +3946,7 @@ HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct w
         uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
 
 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
+void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
 
 struct gl_texture
 {
@@ -4593,9 +4594,16 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
         const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
         void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
 
+struct wined3d_view_vk
+{
+    VkDescriptorImageInfo vk_image_info;
+    uint64_t command_buffer_id;
+};
+
 struct wined3d_shader_resource_view_vk
 {
     struct wined3d_shader_resource_view v;
+    struct wined3d_view_vk view_vk;
 };
 
 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
-- 
2.20.1




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