[PATCH] xaudio2: Avoid redefining several F3DAudio related constants.

Gerald Pfeifer gerald at pfeifer.com
Thu Apr 30 17:46:56 CDT 2020


On Thu, 30 Apr 2020, Andrew Eikum wrote:
>>   In file included from ../xaudio2_7/x3daudio.c:29:
>>   .../include/F3DAudio.h:69: warning: "SPEAKER_2POINT1" redefined
>   ../../include/x3daudio.h:127: note: this is the location of the previous definition
>> 
>> Our own include/x3daudio.h tries to prevent that via
>> 
>>   #ifndef _SPEAKER_POSITIONS_
>>   #define _SPEAKER_POSITIONS_
>> 
>> However, current it is included *before* the system provided F3DAudio.h,
>> so this safety net falls short.
>> 
>> Fixed thusly by changing the order of these two include files so that the
>> system provided one comes first.
> I'm not opposed to this, but I think there's a better solution. The
> platform SDK and Wine's header both check for "#ifndef SPEAKER_MONO"
> before defining the speaker arrangements symbols.  However, FAudio's
> header checks for "#ifndef _SPEAKER_COMBINATIONS_" instead. This
> symbol doesn't occur in the platform SDK.
> 
> Perhaps we should change FAudio's header to check for SPEAKER_MONO
> instead, to match the platform SDK?

Yes, that looks like a valid idea.  Even if you can get such a change 
accepted, how long until the next release and how long until that spreads 
widely?  And it looks like an implementation detail (subject to change)?

So I suggest to go with my patch for Wine now, and if you can push for
such a change in FAudio upstream on top, all the better!

Hope this makes sense?

Gerald



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