[PATCH 2/2] include: Define d3d12 shader reflection interfaces.

Henri Verbeet hverbeet at gmail.com
Thu Aug 6 10:36:09 CDT 2020


On Thu, 6 Aug 2020 at 19:36, Paul Gofman <pgofman at codeweavers.com> wrote:
>
> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
> ---
>  include/d3d12shader.h | 111 ++++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 111 insertions(+)
>
It seems tempting to convert this to IDL. The main issue with that may
be that we'd get C interfaces that aren't present in the SDK headers,
but perhaps we don't care?



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