[PATCH v2 2/5] d3dcompiler: Add stub ID3D12ShaderReflection interface.
Paul Gofman
pgofman at codeweavers.com
Tue Aug 11 04:19:46 CDT 2020
Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
---
v2:
- fix reflection test in d3d10.
dlls/d3dcompiler_43/reflection.c | 280 +++++++++++++++++++++++--
dlls/d3dcompiler_43/tests/reflection.c | 59 ++++++
2 files changed, 316 insertions(+), 23 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 9a1e869f0a5..420af0aff9a 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -96,6 +96,7 @@ struct d3dcompiler_shader_reflection_constant_buffer
/* ID3D11ShaderReflection */
struct d3dcompiler_shader_reflection
{
+ ID3D12ShaderReflection ID3D12ShaderReflection_iface;
ID3D11ShaderReflection ID3D11ShaderReflection_iface;
ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
@@ -320,34 +321,18 @@ static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
HeapFree(GetProcessHeap(), 0, ref->creator);
}
-/* IUnknown methods */
-
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
}
-static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
+static inline struct d3dcompiler_shader_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface)
{
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
-
- if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IUnknown_AddRef(iface);
- *object = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *object = NULL;
- return E_NOINTERFACE;
+ return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D12ShaderReflection_iface);
}
-static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
+static ULONG d3dcompiler_shader_reflection_AddRef(struct d3dcompiler_shader_reflection *reflection)
{
- struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&reflection->refcount);
TRACE("%p increasing refcount to %u.\n", reflection, refcount);
@@ -355,9 +340,8 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_AddRef(ID3D11ShaderReflec
return refcount;
}
-static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_Release(ID3D11ShaderReflection *iface)
+static ULONG d3dcompiler_shader_reflection_Release(struct d3dcompiler_shader_reflection *reflection)
{
- struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&reflection->refcount);
TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
@@ -371,6 +355,59 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_Release(ID3D11ShaderRefle
return refcount;
}
+static HRESULT d3dcompiler_shader_reflection_QueryInterface(struct d3dcompiler_shader_reflection *reflection,
+ REFIID riid, void **object, IUnknown *iface)
+{
+ if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
+ {
+ d3dcompiler_shader_reflection_AddRef(reflection);
+ *object = &reflection->ID3D11ShaderReflection_iface;
+ return S_OK;
+ }
+
+#if D3D_COMPILER_VERSION >= 47
+ if (IsEqualGUID(riid, &IID_ID3D12ShaderReflection))
+ {
+ d3dcompiler_shader_reflection_AddRef(reflection);
+ *object = &reflection->ID3D12ShaderReflection_iface;
+ return S_OK;
+ }
+#endif
+
+ if (IsEqualGUID(riid, &IID_IUnknown))
+ {
+ d3dcompiler_shader_reflection_AddRef(reflection);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return d3dcompiler_shader_reflection_QueryInterface(impl_from_ID3D11ShaderReflection(iface),
+ riid, object, (IUnknown *)iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
+{
+ return d3dcompiler_shader_reflection_AddRef(impl_from_ID3D11ShaderReflection(iface));
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_Release(ID3D11ShaderReflection *iface)
+{
+ return d3dcompiler_shader_reflection_Release(impl_from_ID3D11ShaderReflection(iface));
+}
+
/* ID3D11ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
@@ -2333,6 +2370,200 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
}
#endif
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_QueryInterface(ID3D12ShaderReflection *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return d3dcompiler_shader_reflection_QueryInterface(impl_from_ID3D12ShaderReflection(iface),
+ riid, object, (IUnknown *)iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d12_shader_reflection_AddRef(ID3D12ShaderReflection *iface)
+{
+ return d3dcompiler_shader_reflection_AddRef(impl_from_ID3D12ShaderReflection(iface));
+}
+
+static ULONG STDMETHODCALLTYPE d3d12_shader_reflection_Release(ID3D12ShaderReflection *iface)
+{
+ return d3dcompiler_shader_reflection_Release(impl_from_ID3D12ShaderReflection(iface));
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetDesc(ID3D12ShaderReflection *iface, D3D12_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub.\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_shader_reflection_GetConstantBufferByIndex
+ (ID3D12ShaderReflection *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub.\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_shader_reflection_GetConstantBufferByName
+ (ID3D12ShaderReflection *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub.\n", iface, debugstr_a(name));
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetResourceBindingDesc(ID3D12ShaderReflection *iface,
+ UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub.\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetInputParameterDesc(ID3D12ShaderReflection *iface,
+ UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub.\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetOutputParameterDesc(ID3D12ShaderReflection *iface,
+ UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub.\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetPatchConstantParameterDesc(ID3D12ShaderReflection *iface,
+ UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub.\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_shader_reflection_GetVariableByName
+ (ID3D12ShaderReflection *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub.\n", iface, debugstr_a(name));
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetResourceBindingDescByName(ID3D12ShaderReflection *iface,
+ const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc)
+{
+ FIXME("iface %p, name %s, desc %p stub.\n", iface, debugstr_a(name), desc);
+
+ return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetMovInstructionCount(ID3D12ShaderReflection *iface)
+{
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return reflection->mov_instruction_count;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetMovcInstructionCount(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return 0;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetConversionInstructionCount(ID3D12ShaderReflection *iface)
+{
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return reflection->conversion_instruction_count;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetBitwiseInstructionCount(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return 0;
+}
+
+static D3D_PRIMITIVE STDMETHODCALLTYPE d3d12_shader_reflection_GetGSInputPrimitive(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return 0;
+}
+
+static BOOL STDMETHODCALLTYPE d3d12_shader_reflection_IsSampleFrequencyShader(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return FALSE;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetNumInterfaceSlots(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d12_shader_reflection_GetMinFeatureLevel(ID3D12ShaderReflection *iface,
+ D3D_FEATURE_LEVEL *level)
+{
+ FIXME("iface %p, level %p stub.\n", iface, level);
+
+ return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d12_shader_reflection_GetThreadGroupSize(ID3D12ShaderReflection *iface,
+ UINT *sizex, UINT *sizey, UINT *sizez)
+{
+ FIXME("iface %p, sizex %p, sizey %p, sizez %p stub.\n", iface, sizex, sizey, sizez);
+
+ return 0;
+}
+
+static UINT64 STDMETHODCALLTYPE d3d12_shader_reflection_GetRequiresFlags(ID3D12ShaderReflection *iface)
+{
+ FIXME("iface %p stub.\n", iface);
+
+ return 0;
+}
+
+static const struct ID3D12ShaderReflectionVtbl d3d12_shader_reflection_vtbl =
+{
+ /* IUnknown methods */
+ d3d12_shader_reflection_QueryInterface,
+ d3d12_shader_reflection_AddRef,
+ d3d12_shader_reflection_Release,
+ /* ID3D12ShaderReflection methods */
+ d3d12_shader_reflection_GetDesc,
+ d3d12_shader_reflection_GetConstantBufferByIndex,
+ d3d12_shader_reflection_GetConstantBufferByName,
+ d3d12_shader_reflection_GetResourceBindingDesc,
+ d3d12_shader_reflection_GetInputParameterDesc,
+ d3d12_shader_reflection_GetOutputParameterDesc,
+ d3d12_shader_reflection_GetPatchConstantParameterDesc,
+ d3d12_shader_reflection_GetVariableByName,
+ d3d12_shader_reflection_GetResourceBindingDescByName,
+ d3d12_shader_reflection_GetMovInstructionCount,
+ d3d12_shader_reflection_GetMovcInstructionCount,
+ d3d12_shader_reflection_GetConversionInstructionCount,
+ d3d12_shader_reflection_GetBitwiseInstructionCount,
+ d3d12_shader_reflection_GetGSInputPrimitive,
+ d3d12_shader_reflection_IsSampleFrequencyShader,
+ d3d12_shader_reflection_GetNumInterfaceSlots,
+ d3d12_shader_reflection_GetMinFeatureLevel,
+ d3d12_shader_reflection_GetThreadGroupSize,
+ d3d12_shader_reflection_GetRequiresFlags,
+};
+
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
{
struct d3dcompiler_shader_reflection *object;
@@ -2357,7 +2588,8 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
#endif
}
- if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
+ if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
+ && (D3D_COMPILER_VERSION < 47 || !IsEqualGUID(riid, &IID_ID3D12ShaderReflection)))
{
WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));
#if D3D_COMPILER_VERSION >= 46
@@ -2372,6 +2604,7 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
return E_OUTOFMEMORY;
object->ID3D11ShaderReflection_iface.lpVtbl = &d3d11_shader_reflection_vtbl;
+ object->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_shader_reflection_vtbl;
object->refcount = 1;
hr = d3dcompiler_shader_reflection_init(object, data, data_size);
@@ -2382,7 +2615,8 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
return hr;
}
- *reflector = object;
+ *reflector = IsEqualGUID(riid, &IID_ID3D12ShaderReflection) ? (void **)&object->ID3D12ShaderReflection_iface
+ : (void **)&object->ID3D11ShaderReflection_iface;
TRACE("Created ID3D11ShaderReflection %p\n", object);
diff --git a/dlls/d3dcompiler_43/tests/reflection.c b/dlls/d3dcompiler_43/tests/reflection.c
index 617003a97b7..e0222d1ff62 100644
--- a/dlls/d3dcompiler_43/tests/reflection.c
+++ b/dlls/d3dcompiler_43/tests/reflection.c
@@ -157,6 +157,64 @@ static void test_reflection_references(void)
}
#endif
+#if D3D_COMPILER_VERSION
+static void test_reflection_interfaces(void)
+{
+ ID3D12ShaderReflection *ref12 = NULL;
+ ID3D11ShaderReflection *ref11;
+ HRESULT hr, expected_hr;
+ IUnknown *iface, *iunk;
+ ULONG count;
+
+ expected_hr = D3D_COMPILER_VERSION < 46 ? E_NOINTERFACE : D3D_COMPILER_VERSION == 46 ? E_INVALIDARG : S_OK;
+ hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12);
+ /* Broken with older d3dcompiler_47. */
+ ok(hr == expected_hr || broken(expected_hr == S_OK && hr == E_NOINTERFACE), "Got unexpected hr %#x.\n", hr);
+
+ if (hr != S_OK)
+ return;
+
+ hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D11ShaderReflection, (void **)&iface);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(iface == iunk, "Got unexpected iface %p.\n", iface);
+ iface->lpVtbl->Release(iunk);
+ iface->lpVtbl->Release(iface);
+
+ hr = ref12->lpVtbl->QueryInterface(ref12, &IID_IUnknown, (void **)&iface);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(iface == (IUnknown *)ref12, "Got unexpected iface %p.\n", iface);
+ iface->lpVtbl->Release(iface);
+
+ hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&iface);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(iface == iunk, "Got unexpected iface %p.\n", iface);
+ iface->lpVtbl->Release(iunk);
+ iface->lpVtbl->Release(iface);
+
+ hr = ref11->lpVtbl->QueryInterface(ref11, &IID_IUnknown, (void **)&iface);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(iface == (IUnknown *)ref11, "Got unexpected iface %p.\n", iface);
+ iface->lpVtbl->Release(iface);
+
+ hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&iface);
+ ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
+ hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D10ShaderReflection, (void **)&iface);
+ ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
+
+ count = ref12->lpVtbl->Release(ref12);
+ ok(!count, "Got unexpected ref count %u.\n", count);
+ count = ref11->lpVtbl->Release(ref11);
+ ok(!count, "Got unexpected ref count %u.\n", count);
+}
+#endif
+
/*
* fxc.exe /E VS /Tvs_4_1 /Fx
*/
@@ -1861,6 +1919,7 @@ START_TEST(reflection)
#if D3D_COMPILER_VERSION
test_reflection_references();
+ test_reflection_interfaces();
#endif
test_reflection_desc_vs();
test_reflection_desc_ps();
--
2.26.2
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