[PATCH v3 1/5] d3dcompiler: Rename ID3D11ShaderReflection functions to d3d11_... from d3dcompiler_...

Paul Gofman pgofman at codeweavers.com
Tue Aug 11 07:30:22 CDT 2020


Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
---
v2, v3:
    - no changes.

 dlls/d3dcompiler_43/reflection.c | 578 +++++++++++++++----------------
 1 file changed, 287 insertions(+), 291 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 729501dbddc..9a1e869f0a5 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -145,9 +145,9 @@ struct d3dcompiler_shader_reflection
 
 static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
 
-static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
-static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
-static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
+static const struct ID3D11ShaderReflectionConstantBufferVtbl d3d11_shader_reflection_constant_buffer_vtbl;
+static const struct ID3D11ShaderReflectionVariableVtbl d3d11_shader_reflection_variable_vtbl;
+static const struct ID3D11ShaderReflectionTypeVtbl d3d11_shader_reflection_type_vtbl;
 
 static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
 static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
@@ -156,17 +156,17 @@ static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_
 /* null objects - needed for invalid calls */
 static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer =
 {
-    {&d3dcompiler_shader_reflection_constant_buffer_vtbl},
+    {&d3d11_shader_reflection_constant_buffer_vtbl},
     {&d3d10_shader_reflection_constant_buffer_vtbl}
 };
 static struct d3dcompiler_shader_reflection_type null_type =
 {
-    {&d3dcompiler_shader_reflection_type_vtbl},
+    {&d3d11_shader_reflection_type_vtbl},
     {&d3d10_shader_reflection_type_vtbl}
 };
 static struct d3dcompiler_shader_reflection_variable null_variable =
 {
-    {&d3dcompiler_shader_reflection_variable_vtbl},
+    {&d3d11_shader_reflection_variable_vtbl},
     {&d3d10_shader_reflection_variable_vtbl},
     &null_constant_buffer,
     &null_type
@@ -327,9 +327,9 @@ static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflec
     return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
 {
-    TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 
     if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
             || IsEqualGUID(riid, &IID_IUnknown))
@@ -339,33 +339,33 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID
         return S_OK;
     }
 
-    WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
     *object = NULL;
     return E_NOINTERFACE;
 }
 
-static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
+static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
-    ULONG refcount = InterlockedIncrement(&This->refcount);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
+    ULONG refcount = InterlockedIncrement(&reflection->refcount);
 
-    TRACE("%p increasing refcount to %u\n", This, refcount);
+    TRACE("%p increasing refcount to %u.\n", reflection, refcount);
 
     return refcount;
 }
 
-static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
+static ULONG STDMETHODCALLTYPE d3d11_shader_reflection_Release(ID3D11ShaderReflection *iface)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
-    ULONG refcount = InterlockedDecrement(&This->refcount);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
+    ULONG refcount = InterlockedDecrement(&reflection->refcount);
 
-    TRACE("%p decreasing refcount to %u\n", This, refcount);
+    TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
 
     if (!refcount)
     {
-        reflection_cleanup(This);
-        HeapFree(GetProcessHeap(), 0, This);
+        reflection_cleanup(reflection);
+        HeapFree(GetProcessHeap(), 0, reflection);
     }
 
     return refcount;
@@ -373,53 +373,53 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11Shade
 
 /* ID3D11ShaderReflection methods */
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    FIXME("iface %p, desc %p partial stub!\n", iface, desc);
+    FIXME("iface %p, desc %p partial stub.\n", iface, desc);
 
     if (!desc)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_FAIL;
     }
 
-    desc->Version = This->version;
-    desc->Creator = This->creator;
-    desc->Flags = This->flags;
-    desc->ConstantBuffers = This->constant_buffer_count;
-    desc->BoundResources = This->bound_resource_count;
-    desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
-    desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
-    desc->InstructionCount = This->instruction_count;
-    desc->TempRegisterCount = This->temp_register_count;
-    desc->TempArrayCount = This->temp_array_count;
+    desc->Version = reflection->version;
+    desc->Creator = reflection->creator;
+    desc->Flags = reflection->flags;
+    desc->ConstantBuffers = reflection->constant_buffer_count;
+    desc->BoundResources = reflection->bound_resource_count;
+    desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0;
+    desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0;
+    desc->InstructionCount = reflection->instruction_count;
+    desc->TempRegisterCount = reflection->temp_register_count;
+    desc->TempArrayCount = reflection->temp_array_count;
     desc->DefCount = 0;
-    desc->DclCount = This->dcl_count;
-    desc->TextureNormalInstructions = This->texture_normal_instructions;
-    desc->TextureLoadInstructions = This->texture_load_instructions;
-    desc->TextureCompInstructions = This->texture_comp_instructions;
-    desc->TextureBiasInstructions = This->texture_bias_instructions;
-    desc->TextureGradientInstructions = This->texture_gradient_instructions;
-    desc->FloatInstructionCount = This->float_instruction_count;
-    desc->IntInstructionCount = This->int_instruction_count;
-    desc->UintInstructionCount = This->uint_instruction_count;
-    desc->StaticFlowControlCount = This->static_flow_control_count;
-    desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
+    desc->DclCount = reflection->dcl_count;
+    desc->TextureNormalInstructions = reflection->texture_normal_instructions;
+    desc->TextureLoadInstructions = reflection->texture_load_instructions;
+    desc->TextureCompInstructions = reflection->texture_comp_instructions;
+    desc->TextureBiasInstructions = reflection->texture_bias_instructions;
+    desc->TextureGradientInstructions = reflection->texture_gradient_instructions;
+    desc->FloatInstructionCount = reflection->float_instruction_count;
+    desc->IntInstructionCount = reflection->int_instruction_count;
+    desc->UintInstructionCount = reflection->uint_instruction_count;
+    desc->StaticFlowControlCount = reflection->static_flow_control_count;
+    desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
     desc->MacroInstructionCount = 0;
-    desc->ArrayInstructionCount = This->array_instruction_count;
-    desc->CutInstructionCount = This->cut_instruction_count;
-    desc->EmitInstructionCount = This->emit_instruction_count;
-    desc->GSOutputTopology = This->gs_output_topology;
-    desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
-    desc->InputPrimitive = This->input_primitive;
-    desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
+    desc->ArrayInstructionCount = reflection->array_instruction_count;
+    desc->CutInstructionCount = reflection->cut_instruction_count;
+    desc->EmitInstructionCount = reflection->emit_instruction_count;
+    desc->GSOutputTopology = reflection->gs_output_topology;
+    desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
+    desc->InputPrimitive = reflection->input_primitive;
+    desc->PatchConstantParameters = reflection->pcsg ? reflection->pcsg->element_count : 0;
     desc->cGSInstanceCount = 0;
-    desc->cControlPoints = This->c_control_points;
-    desc->HSOutputPrimitive = This->hs_output_primitive;
-    desc->HSPartitioning = This->hs_prtitioning;
-    desc->TessellatorDomain = This->tessellator_domain;
+    desc->cControlPoints = reflection->c_control_points;
+    desc->HSOutputPrimitive = reflection->hs_output_primitive;
+    desc->HSPartitioning = reflection->hs_prtitioning;
+    desc->TessellatorDomain = reflection->tessellator_domain;
     desc->cBarrierInstructions = 0;
     desc->cInterlockedInstructions = 0;
     desc->cTextureStoreInstructions = 0;
@@ -427,39 +427,39 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11Sha
     return S_OK;
 }
 
-static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
-        ID3D11ShaderReflection *iface, UINT index)
+static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d11_shader_reflection_GetConstantBufferByIndex
+        (ID3D11ShaderReflection *iface, UINT index)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p, index %u\n", iface, index);
+    TRACE("iface %p, index %u.\n", iface, index);
 
-    if (index >= This->constant_buffer_count)
+    if (index >= reflection->constant_buffer_count)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
     }
 
-    return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
+    return &reflection->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
 }
 
-static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
-        ID3D11ShaderReflection *iface, const char *name)
+static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d11_shader_reflection_GetConstantBufferByName
+        (ID3D11ShaderReflection *iface, const char *name)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
     unsigned int i;
 
-    TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
 
     if (!name)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
     }
 
-    for (i = 0; i < This->constant_buffer_count; ++i)
+    for (i = 0; i < reflection->constant_buffer_count; ++i)
     {
-        struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
+        struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
 
         if (!strcmp(d->name, name))
         {
@@ -468,21 +468,21 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
         }
     }
 
-    WARN("Invalid name specified\n");
+    WARN("Invalid name specified.\n");
 
     return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
-        ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetResourceBindingDesc(ID3D11ShaderReflection *iface,
+        UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
 {
     struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
 
     if (!desc || index >= reflection->bound_resource_count)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_INVALIDARG;
     }
 
@@ -491,16 +491,16 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
     return S_OK;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
-        ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetInputParameterDesc(ID3D11ShaderReflection *iface,
+        UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
 {
     struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
 
     if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_INVALIDARG;
     }
 
@@ -509,16 +509,16 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameter
     return S_OK;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
-        ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetOutputParameterDesc(ID3D11ShaderReflection *iface,
+        UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
 {
     struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
 
     if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_INVALIDARG;
     }
 
@@ -527,16 +527,16 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete
     return S_OK;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
-        ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetPatchConstantParameterDesc(ID3D11ShaderReflection *iface,
+        UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
 {
     struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
 
     if (!desc || !reflection->pcsg || index >= reflection->pcsg->element_count)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_INVALIDARG;
     }
 
@@ -545,23 +545,23 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantP
     return S_OK;
 }
 
-static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
-        ID3D11ShaderReflection *iface, const char *name)
+static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3d11_shader_reflection_GetVariableByName
+        (ID3D11ShaderReflection *iface, const char *name)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
     unsigned int i, k;
 
-    TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
 
     if (!name)
     {
-        WARN("Invalid name specified\n");
+        WARN("Invalid name specified.\n");
         return &null_variable.ID3D11ShaderReflectionVariable_iface;
     }
 
-    for (i = 0; i < This->constant_buffer_count; ++i)
+    for (i = 0; i < reflection->constant_buffer_count; ++i)
     {
-        struct d3dcompiler_shader_reflection_constant_buffer *cb = &This->constant_buffers[i];
+        struct d3dcompiler_shader_reflection_constant_buffer *cb = &reflection->constant_buffers[i];
 
         for (k = 0; k < cb->variable_count; ++k)
         {
@@ -575,28 +575,28 @@ static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_sha
         }
     }
 
-    WARN("Invalid name specified\n");
+    WARN("Invalid name specified.\n");
 
     return &null_variable.ID3D11ShaderReflectionVariable_iface;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
-        ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetResourceBindingDescByName(ID3D11ShaderReflection *iface,
+        const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
     unsigned int i;
 
-    TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
+    TRACE("iface %p, name %s, desc %p.\n", iface, debugstr_a(name), desc);
 
     if (!desc || !name)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_INVALIDARG;
     }
 
-    for (i = 0; i < This->bound_resource_count; ++i)
+    for (i = 0; i < reflection->bound_resource_count; ++i)
     {
-        D3D12_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
+        D3D12_SHADER_INPUT_BIND_DESC *d = &reflection->bound_resources[i];
 
         if (!strcmp(d->Name, name))
         {
@@ -606,191 +606,185 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
         }
     }
 
-    WARN("Invalid name specified\n");
+    WARN("Invalid name specified.\n");
 
     return E_INVALIDARG;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
-        ID3D11ShaderReflection *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetMovInstructionCount(ID3D11ShaderReflection *iface)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p\n", iface);
+    TRACE("iface %p.\n", iface);
 
-    return This->mov_instruction_count;
+    return reflection->mov_instruction_count;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
-        ID3D11ShaderReflection *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetMovcInstructionCount(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return 0;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
-        ID3D11ShaderReflection *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetConversionInstructionCount(ID3D11ShaderReflection *iface)
 {
-    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
 
-    TRACE("iface %p\n", iface);
+    TRACE("iface %p.\n", iface);
 
-    return This->conversion_instruction_count;
+    return reflection->conversion_instruction_count;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
-        ID3D11ShaderReflection *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetBitwiseInstructionCount(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return 0;
 }
 
-static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
-        ID3D11ShaderReflection *iface)
+static D3D_PRIMITIVE STDMETHODCALLTYPE d3d11_shader_reflection_GetGSInputPrimitive(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return 0;
 }
 
-static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
-        ID3D11ShaderReflection *iface)
+static BOOL STDMETHODCALLTYPE d3d11_shader_reflection_IsSampleFrequencyShader(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return FALSE;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
-        ID3D11ShaderReflection *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetNumInterfaceSlots(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return 0;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
-        ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_GetMinFeatureLevel(ID3D11ShaderReflection *iface,
+        D3D_FEATURE_LEVEL *level)
 {
-    FIXME("iface %p, level %p stub!\n", iface, level);
+    FIXME("iface %p, level %p stub.\n", iface, level);
 
     return E_NOTIMPL;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
-        ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_GetThreadGroupSize(ID3D11ShaderReflection *iface,
+        UINT *sizex, UINT *sizey, UINT *sizez)
 {
-    FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
+    FIXME("iface %p, sizex %p, sizey %p, sizez %p stub.\n", iface, sizex, sizey, sizez);
 
     return 0;
 }
 
-static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags(
-        ID3D11ShaderReflection *iface)
+static UINT64 STDMETHODCALLTYPE d3d11_shader_reflection_GetRequiresFlags(ID3D11ShaderReflection *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    FIXME("iface %p stub.\n", iface);
 
     return 0;
 }
 
-static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
+static const struct ID3D11ShaderReflectionVtbl d3d11_shader_reflection_vtbl =
 {
     /* IUnknown methods */
-    d3dcompiler_shader_reflection_QueryInterface,
-    d3dcompiler_shader_reflection_AddRef,
-    d3dcompiler_shader_reflection_Release,
+    d3d11_shader_reflection_QueryInterface,
+    d3d11_shader_reflection_AddRef,
+    d3d11_shader_reflection_Release,
     /* ID3D11ShaderReflection methods */
-    d3dcompiler_shader_reflection_GetDesc,
-    d3dcompiler_shader_reflection_GetConstantBufferByIndex,
-    d3dcompiler_shader_reflection_GetConstantBufferByName,
-    d3dcompiler_shader_reflection_GetResourceBindingDesc,
-    d3dcompiler_shader_reflection_GetInputParameterDesc,
-    d3dcompiler_shader_reflection_GetOutputParameterDesc,
-    d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
-    d3dcompiler_shader_reflection_GetVariableByName,
-    d3dcompiler_shader_reflection_GetResourceBindingDescByName,
-    d3dcompiler_shader_reflection_GetMovInstructionCount,
-    d3dcompiler_shader_reflection_GetMovcInstructionCount,
-    d3dcompiler_shader_reflection_GetConversionInstructionCount,
-    d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
-    d3dcompiler_shader_reflection_GetGSInputPrimitive,
-    d3dcompiler_shader_reflection_IsSampleFrequencyShader,
-    d3dcompiler_shader_reflection_GetNumInterfaceSlots,
-    d3dcompiler_shader_reflection_GetMinFeatureLevel,
-    d3dcompiler_shader_reflection_GetThreadGroupSize,
-    d3dcompiler_shader_reflection_GetRequiresFlags,
+    d3d11_shader_reflection_GetDesc,
+    d3d11_shader_reflection_GetConstantBufferByIndex,
+    d3d11_shader_reflection_GetConstantBufferByName,
+    d3d11_shader_reflection_GetResourceBindingDesc,
+    d3d11_shader_reflection_GetInputParameterDesc,
+    d3d11_shader_reflection_GetOutputParameterDesc,
+    d3d11_shader_reflection_GetPatchConstantParameterDesc,
+    d3d11_shader_reflection_GetVariableByName,
+    d3d11_shader_reflection_GetResourceBindingDescByName,
+    d3d11_shader_reflection_GetMovInstructionCount,
+    d3d11_shader_reflection_GetMovcInstructionCount,
+    d3d11_shader_reflection_GetConversionInstructionCount,
+    d3d11_shader_reflection_GetBitwiseInstructionCount,
+    d3d11_shader_reflection_GetGSInputPrimitive,
+    d3d11_shader_reflection_IsSampleFrequencyShader,
+    d3d11_shader_reflection_GetNumInterfaceSlots,
+    d3d11_shader_reflection_GetMinFeatureLevel,
+    d3d11_shader_reflection_GetThreadGroupSize,
+    d3d11_shader_reflection_GetRequiresFlags,
 };
 
 /* ID3D11ShaderReflectionConstantBuffer methods */
 
-static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
+static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer
+        (ID3D11ShaderReflectionConstantBuffer *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface);
+    return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer,
+            ID3D11ShaderReflectionConstantBuffer_iface);
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc(
-        ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_constant_buffer_GetDesc
+        (ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
 {
-    struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
+    struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
 
-    TRACE("iface %p, desc %p\n", iface, desc);
+    TRACE("iface %p, desc %p.\n", iface, desc);
 
-    if (This == &null_constant_buffer)
+    if (cb == &null_constant_buffer)
     {
-        WARN("Null constant buffer specified\n");
+        WARN("Null constant buffer specified.\n");
         return E_FAIL;
     }
 
     if (!desc)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_FAIL;
     }
 
-    desc->Name = This->name;
-    desc->Type = This->type;
-    desc->Variables = This->variable_count;
-    desc->Size = This->size;
-    desc->uFlags = This->flags;
+    desc->Name = cb->name;
+    desc->Type = cb->type;
+    desc->Variables = cb->variable_count;
+    desc->Size = cb->size;
+    desc->uFlags = cb->flags;
 
     return S_OK;
 }
 
-static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
-        ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
+static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3d11_shader_reflection_constant_buffer_GetVariableByIndex
+        (ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
 {
-    struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
+    struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
 
-    TRACE("iface %p, index %u\n", iface, index);
+    TRACE("iface %p, index %u.\n", iface, index);
 
-    if (index >= This->variable_count)
+    if (index >= cb->variable_count)
     {
-        WARN("Invalid index specified\n");
+        WARN("Invalid index specified.\n");
         return &null_variable.ID3D11ShaderReflectionVariable_iface;
     }
 
-    return &This->variables[index].ID3D11ShaderReflectionVariable_iface;
+    return &cb->variables[index].ID3D11ShaderReflectionVariable_iface;
 }
 
-static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
-        ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
+static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3d11_shader_reflection_constant_buffer_GetVariableByName
+        (ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
 {
-    struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
+    struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
     unsigned int i;
 
-    TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
 
     if (!name)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return &null_variable.ID3D11ShaderReflectionVariable_iface;
     }
 
-    for (i = 0; i < This->variable_count; ++i)
+    for (i = 0; i < cb->variable_count; ++i)
     {
-        struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
+        struct d3dcompiler_shader_reflection_variable *v = &cb->variables[i];
 
         if (!strcmp(v->name, name))
         {
@@ -799,155 +793,158 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
         }
     }
 
-    WARN("Invalid name specified\n");
+    WARN("Invalid name specified.\n");
 
     return &null_variable.ID3D11ShaderReflectionVariable_iface;
 }
 
-static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
+static const struct ID3D11ShaderReflectionConstantBufferVtbl d3d11_shader_reflection_constant_buffer_vtbl =
 {
     /* ID3D11ShaderReflectionConstantBuffer methods */
-    d3dcompiler_shader_reflection_constant_buffer_GetDesc,
-    d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex,
-    d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
+    d3d11_shader_reflection_constant_buffer_GetDesc,
+    d3d11_shader_reflection_constant_buffer_GetVariableByIndex,
+    d3d11_shader_reflection_constant_buffer_GetVariableByName,
 };
 
 /* ID3D11ShaderReflectionVariable methods */
 
-static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface)
+static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable
+        (ID3D11ShaderReflectionVariable *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D11ShaderReflectionVariable_iface);
+    return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable,
+            ID3D11ShaderReflectionVariable_iface);
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
-        ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_variable_GetDesc
+        (ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
 {
-    struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
+    struct d3dcompiler_shader_reflection_variable *cb = impl_from_ID3D11ShaderReflectionVariable(iface);
 
-    TRACE("iface %p, desc %p\n", iface, desc);
+    TRACE("iface %p, desc %p.\n", iface, desc);
 
-    if (This == &null_variable)
+    if (cb == &null_variable)
     {
-        WARN("Null variable specified\n");
+        WARN("Null variable specified.\n");
         return E_FAIL;
     }
 
     if (!desc)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_FAIL;
     }
 
-    desc->Name = This->name;
-    desc->StartOffset = This->start_offset;
-    desc->Size = This->size;
-    desc->uFlags = This->flags;
-    desc->DefaultValue = This->default_value;
+    desc->Name = cb->name;
+    desc->StartOffset = cb->start_offset;
+    desc->Size = cb->size;
+    desc->uFlags = cb->flags;
+    desc->DefaultValue = cb->default_value;
 
     return S_OK;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
-        ID3D11ShaderReflectionVariable *iface)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_variable_GetType
+        (ID3D11ShaderReflectionVariable *iface)
 {
-    struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
+    struct d3dcompiler_shader_reflection_variable *cb = impl_from_ID3D11ShaderReflectionVariable(iface);
 
-    TRACE("iface %p\n", iface);
+    TRACE("iface %p.\n", iface);
 
-    return &This->type->ID3D11ShaderReflectionType_iface;
+    return &cb->type->ID3D11ShaderReflectionType_iface;
 }
 
-static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
-        ID3D11ShaderReflectionVariable *iface)
+static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d11_shader_reflection_variable_GetBuffer
+        (ID3D11ShaderReflectionVariable *iface)
 {
-    struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
+    struct d3dcompiler_shader_reflection_variable *cb = impl_from_ID3D11ShaderReflectionVariable(iface);
 
-    TRACE("iface %p\n", iface);
+    TRACE("iface %p.\n", iface);
 
-    return &This->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface;
+    return &cb->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
-        ID3D11ShaderReflectionVariable *iface, UINT index)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_variable_GetInterfaceSlot
+        (ID3D11ShaderReflectionVariable *iface, UINT index)
 {
-    FIXME("iface %p, index %u stub!\n", iface, index);
+    FIXME("iface %p, index %u stub.\n", iface, index);
 
     return 0;
 }
 
-static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
+static const struct ID3D11ShaderReflectionVariableVtbl d3d11_shader_reflection_variable_vtbl =
 {
     /* ID3D11ShaderReflectionVariable methods */
-    d3dcompiler_shader_reflection_variable_GetDesc,
-    d3dcompiler_shader_reflection_variable_GetType,
-    d3dcompiler_shader_reflection_variable_GetBuffer,
-    d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
+    d3d11_shader_reflection_variable_GetDesc,
+    d3d11_shader_reflection_variable_GetType,
+    d3d11_shader_reflection_variable_GetBuffer,
+    d3d11_shader_reflection_variable_GetInterfaceSlot,
 };
 
 /* ID3D11ShaderReflectionType methods */
 
-static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType *iface)
+static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType
+        (ID3D11ShaderReflectionType *iface)
 {
     return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D11ShaderReflectionType_iface);
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
-        ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_type_GetDesc
+        (ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc)
 {
-    struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
+    struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D11ShaderReflectionType(iface);
 
-    TRACE("iface %p, desc %p\n", iface, desc);
+    TRACE("iface %p, desc %p.\n", iface, desc);
 
-    if (This == &null_type)
+    if (type == &null_type)
     {
-        WARN("Null type specified\n");
+        WARN("Null type specified.\n");
         return E_FAIL;
     }
 
     if (!desc)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return E_FAIL;
     }
 
-    *desc = This->desc;
+    *desc = type->desc;
 
     return S_OK;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
-        ID3D11ShaderReflectionType *iface, UINT index)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetMemberTypeByIndex
+        (ID3D11ShaderReflectionType *iface, UINT index)
 {
-    struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
+    struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D11ShaderReflectionType(iface);
 
-    TRACE("iface %p, index %u\n", iface, index);
+    TRACE("iface %p, index %u.\n", iface, index);
 
-    if (index >= This->desc.Members)
+    if (index >= type->desc.Members)
     {
-        WARN("Invalid index specified\n");
+        WARN("Invalid index specified.\n");
         return &null_type.ID3D11ShaderReflectionType_iface;
     }
 
-    return &This->members[index].type->ID3D11ShaderReflectionType_iface;
+    return &type->members[index].type->ID3D11ShaderReflectionType_iface;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
-        ID3D11ShaderReflectionType *iface, const char *name)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetMemberTypeByName
+        (ID3D11ShaderReflectionType *iface, const char *name)
 {
-    struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
+    struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D11ShaderReflectionType(iface);
     unsigned int i;
 
-    TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
 
     if (!name)
     {
-        WARN("Invalid argument specified\n");
+        WARN("Invalid argument specified.\n");
         return &null_type.ID3D11ShaderReflectionType_iface;
     }
 
-    for (i = 0; i < This->desc.Members; ++i)
+    for (i = 0; i < type->desc.Members; ++i)
     {
-        struct d3dcompiler_shader_reflection_type_member *member = &This->members[i];
+        struct d3dcompiler_shader_reflection_type_member *member = &type->members[i];
 
         if (!strcmp(member->name, name))
         {
@@ -956,43 +953,43 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
         }
     }
 
-    WARN("Invalid name specified\n");
+    WARN("Invalid name specified.\n");
 
     return &null_type.ID3D11ShaderReflectionType_iface;
 }
 
-static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
-        ID3D11ShaderReflectionType *iface, UINT index)
+static const char * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetMemberTypeName
+        (ID3D11ShaderReflectionType *iface, UINT index)
 {
-    struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
+    struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D11ShaderReflectionType(iface);
 
-    TRACE("iface %p, index %u\n", iface, index);
+    TRACE("iface %p, index %u.\n", iface, index);
 
-    if (This == &null_type)
+    if (type == &null_type)
     {
-        WARN("Null type specified\n");
+        WARN("Null type specified.\n");
         return "$Invalid";
     }
 
-    if (index >= This->desc.Members)
+    if (index >= type->desc.Members)
     {
-        WARN("Invalid index specified\n");
+        WARN("Invalid index specified.\n");
         return NULL;
     }
 
-    return This->members[index].name;
+    return type->members[index].name;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
-        ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_type_IsEqual
+        (ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
 {
-    struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
+    struct d3dcompiler_shader_reflection_type *reflection_type = impl_from_ID3D11ShaderReflectionType(iface);
 
-    TRACE("iface %p, type %p\n", iface, type);
+    TRACE("iface %p, type %p.\n", iface, type);
 
-    if (This == &null_type)
+    if (reflection_type == &null_type)
     {
-        WARN("Null type specified\n");
+        WARN("Null type specified.\n");
         return E_FAIL;
     }
 
@@ -1002,68 +999,67 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
     return S_FALSE;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetSubType(
-        ID3D11ShaderReflectionType *iface)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetSubType
+        (ID3D11ShaderReflectionType *iface)
 {
     FIXME("iface %p stub!\n", iface);
 
     return NULL;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetBaseClass(
-        ID3D11ShaderReflectionType *iface)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetBaseClass
+        (ID3D11ShaderReflectionType *iface)
 {
     FIXME("iface %p stub!\n", iface);
 
     return NULL;
 }
 
-static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetNumInterfaces(
-        ID3D11ShaderReflectionType *iface)
+static UINT STDMETHODCALLTYPE d3d11_shader_reflection_type_GetNumInterfaces(ID3D11ShaderReflectionType *iface)
 {
     FIXME("iface %p stub!\n", iface);
 
     return 0;
 }
 
-static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetInterfaceByIndex(
-        ID3D11ShaderReflectionType *iface, UINT index)
+static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3d11_shader_reflection_type_GetInterfaceByIndex
+        (ID3D11ShaderReflectionType *iface, UINT index)
 {
     FIXME("iface %p, index %u stub!\n", iface, index);
 
     return NULL;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsOfType(
-        ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_type_IsOfType
+        (ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
 {
     FIXME("iface %p, type %p stub!\n", iface, type);
 
     return E_NOTIMPL;
 }
 
-static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsInterface(
-        ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base)
+static HRESULT STDMETHODCALLTYPE d3d11_shader_reflection_type_ImplementsInterface
+        (ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base)
 {
     FIXME("iface %p, base %p stub!\n", iface, base);
 
     return E_NOTIMPL;
 }
 
-static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
+static const struct ID3D11ShaderReflectionTypeVtbl d3d11_shader_reflection_type_vtbl =
 {
     /* ID3D11ShaderReflectionType methods */
-    d3dcompiler_shader_reflection_type_GetDesc,
-    d3dcompiler_shader_reflection_type_GetMemberTypeByIndex,
-    d3dcompiler_shader_reflection_type_GetMemberTypeByName,
-    d3dcompiler_shader_reflection_type_GetMemberTypeName,
-    d3dcompiler_shader_reflection_type_IsEqual,
-    d3dcompiler_shader_reflection_type_GetSubType,
-    d3dcompiler_shader_reflection_type_GetBaseClass,
-    d3dcompiler_shader_reflection_type_GetNumInterfaces,
-    d3dcompiler_shader_reflection_type_GetInterfaceByIndex,
-    d3dcompiler_shader_reflection_type_IsOfType,
-    d3dcompiler_shader_reflection_type_ImplementsInterface,
+    d3d11_shader_reflection_type_GetDesc,
+    d3d11_shader_reflection_type_GetMemberTypeByIndex,
+    d3d11_shader_reflection_type_GetMemberTypeByName,
+    d3d11_shader_reflection_type_GetMemberTypeName,
+    d3d11_shader_reflection_type_IsEqual,
+    d3d11_shader_reflection_type_GetSubType,
+    d3d11_shader_reflection_type_GetBaseClass,
+    d3d11_shader_reflection_type_GetNumInterfaces,
+    d3d11_shader_reflection_type_GetInterfaceByIndex,
+    d3d11_shader_reflection_type_IsOfType,
+    d3d11_shader_reflection_type_ImplementsInterface,
 };
 
 static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
@@ -1310,7 +1306,7 @@ static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3d
     if (!type)
         return NULL;
 
-    type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl;
+    type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3d11_shader_reflection_type_vtbl;
     type->ID3D10ShaderReflectionType_iface.lpVtbl = &d3d10_shader_reflection_type_vtbl;
     type->id = offset;
     type->reflection = reflection;
@@ -1352,7 +1348,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
         struct d3dcompiler_shader_reflection_variable *v = &variables[i];
         DWORD offset;
 
-        v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
+        v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3d11_shader_reflection_variable_vtbl;
         v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl;
         v->constant_buffer = cb;
 
@@ -1551,7 +1547,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
         {
             struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
 
-            cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
+            cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d11_shader_reflection_constant_buffer_vtbl;
             cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
             cb->reflection = r;
 
@@ -2375,7 +2371,7 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
     if (!object)
         return E_OUTOFMEMORY;
 
-    object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
+    object->ID3D11ShaderReflection_iface.lpVtbl = &d3d11_shader_reflection_vtbl;
     object->refcount = 1;
 
     hr = d3dcompiler_shader_reflection_init(object, data, data_size);
-- 
2.26.2




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