[PATCH vkd3d 5/5] vkd3d-shader: Introduce an enumeration for swizzle components.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 13 08:07:40 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
include/vkd3d_shader.h | 13 +++++++++----
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index e4d8a50..1ece69d 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -731,10 +731,15 @@ struct vkd3d_shader_signature
};
/* swizzle bits fields: wwzzyyxx */
-#define VKD3D_SHADER_SWIZZLE_X (0u)
-#define VKD3D_SHADER_SWIZZLE_Y (1u)
-#define VKD3D_SHADER_SWIZZLE_Z (2u)
-#define VKD3D_SHADER_SWIZZLE_W (3u)
+enum vkd3d_shader_swizzle_component
+{
+ VKD3D_SHADER_SWIZZLE_X = 0x0,
+ VKD3D_SHADER_SWIZZLE_Y = 0x1,
+ VKD3D_SHADER_SWIZZLE_Z = 0x2,
+ VKD3D_SHADER_SWIZZLE_W = 0x3,
+
+ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
+};
#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
--
2.11.0
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