[PATCH 4/4] ntdll: Implement arm64 sigcontext access for macOS
Martin Storsjö
martin at martin.st
Fri Aug 14 13:54:32 CDT 2020
On Fri, 14 Aug 2020, André Hentschel wrote:
> Am 14.08.20 um 13:54 schrieb Martin Storsjo:
>> Signed-off-by: Martin Storsjo <martin at martin.st>
>> ---
>> dlls/ntdll/unix/signal_arm64.c | 46 ++++++++++++++++++++++++++++++++++
>> 1 file changed, 46 insertions(+)
>>
>> diff --git a/dlls/ntdll/unix/signal_arm64.c b/dlls/ntdll/unix/signal_arm64.c
>> index cc34690f96..f1c6cdc5fa 100644
>> --- a/dlls/ntdll/unix/signal_arm64.c
>> +++ b/dlls/ntdll/unix/signal_arm64.c
>> @@ -110,6 +110,20 @@ static DWORD64 get_fault_esr( ucontext_t *sigcontext )
>> return 0;
>> }
>>
>> +#elif defined(__APPLE__)
>> +
>> +/* Special Registers access */
>> +# define SP_sig(context) ((context)->uc_mcontext->__ss.__sp) /* Stack pointer */
>> +# define PC_sig(context) ((context)->uc_mcontext->__ss.__pc) /* Program counter */
>> +# define PSTATE_sig(context) ((context)->uc_mcontext->__ss.__cpsr) /* Current State Register */
>> +# define FP_sig(context) ((context)->uc_mcontext->__ss.__fp) /* Frame pointer */
>> +# define LR_sig(context) ((context)->uc_mcontext->__ss.__lr) /* Link Register */
>> +
>> +static DWORD64 get_fault_esr( ucontext_t *sigcontext )
>> +{
>> + return sigcontext->uc_mcontext->__es.__esr;
>> +}
>> +
>> #endif /* linux */
>>
>> static pthread_key_t teb_key;
>> @@ -299,7 +313,11 @@ static void save_context( CONTEXT *context, const ucontext_t *sigcontext )
>> context->Sp = SP_sig(sigcontext); /* Stack pointer */
>> context->Pc = PC_sig(sigcontext); /* Program Counter */
>> context->Cpsr = PSTATE_sig(sigcontext); /* Current State Register */
>> +#ifdef linux
>> for (i = 0; i <= 28; i++) context->u.X[i] = REGn_sig( i, sigcontext );
>> +#elif defined(__APPLE__)
>> + for (i = 0; i <= 28; i++) context->u.X[i] = sigcontext->uc_mcontext->__ss.__x[i];
>> +#endif
>> }
>
> Hi Martin!
>
> maybe I miss something, but isn't it possible to write an Apple version of the REGn_sig() macro?
Doh, yes, you're right, that does simplify the patch quite a bit. Thanks!
// Martin
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