[PATCH 3/4] ntdll: Force virtual memory allocation order.

Paul Gofman pgofman at codeweavers.com
Wed Aug 19 10:06:01 CDT 2020


On 8/19/20 17:56, Gabriel Ivăncescu wrote:
> Sorry for the late reply, but I was a bit interested in this patch 
> (which doesn't seem to have gone anywhere yet?).
>
> I think this should also fix bug 38668.

I am frankly not quite sure how to move forward with this. I've got a 
comment from Rémi who rightfully considered the change to big for a one 
time change. While I do agree with that in principle, I don't see the 
way how to simplify the change without introducing a more complicated 
and ugly state in between (I have wrote some more details in the 
previous e-mail).

I also received a comment from Alexandre in the chat that he is 
sceptical about the idea because it is getting too complicated.

For now I don't see any other substantially different and good way to 
solve the bunch of related bugs. Besides the referenced bugs, it is also 
known to affect Mortal Kombat 11 and Star Wars: Battlefron II for now.

So I am not sure how to proceed from here. Should we just leave these 
bugs, or is there some direction of how to do it simpler which I am 
missing, or should I maybe try harder to structure the code in some more 
clear way?




More information about the wine-devel mailing list