[PATCH 3/4] ntdll: Force virtual memory allocation order.
Paul Gofman
pgofman at codeweavers.com
Wed Aug 19 10:06:01 CDT 2020
On 8/19/20 17:56, Gabriel Ivăncescu wrote:
> Sorry for the late reply, but I was a bit interested in this patch
> (which doesn't seem to have gone anywhere yet?).
>
> I think this should also fix bug 38668.
I am frankly not quite sure how to move forward with this. I've got a
comment from Rémi who rightfully considered the change to big for a one
time change. While I do agree with that in principle, I don't see the
way how to simplify the change without introducing a more complicated
and ugly state in between (I have wrote some more details in the
previous e-mail).
I also received a comment from Alexandre in the chat that he is
sceptical about the idea because it is getting too complicated.
For now I don't see any other substantially different and good way to
solve the bunch of related bugs. Besides the referenced bugs, it is also
known to affect Mortal Kombat 11 and Star Wars: Battlefron II for now.
So I am not sure how to proceed from here. Should we just leave these
bugs, or is there some direction of how to do it simpler which I am
missing, or should I maybe try harder to structure the code in some more
clear way?
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