[PATCH v2 3/4] windows.gaming.input: Implement IGamepadStatics stubs.

Rémi Bernon rbernon at codeweavers.com
Fri Aug 21 01:58:34 CDT 2020


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 .../windows.gaming.input_main.c               | 358 ++++++++++++++++++
 include/objidl.idl                            |   9 +
 loader/wine.inf.in                            |   1 +
 3 files changed, 368 insertions(+)

diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index f345fbffb50..44ad92980e5 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -20,9 +20,140 @@ static const char *debugstr_hstring(HSTRING hstr)
     return wine_dbgstr_wn(str, len);
 }
 
+DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
+
+typedef struct EventRegistrationToken
+{
+  __int64 value;
+} EventRegistrationToken;
+
+typedef struct IVectorView IVectorView;
+
+typedef struct IVectorViewVtbl
+{
+    /*** IUnknown methods ***/
+    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+        IVectorView *This,
+        REFIID riid,
+        void **ppvObject);
+
+    ULONG (STDMETHODCALLTYPE *AddRef)(
+        IVectorView *This);
+
+    ULONG (STDMETHODCALLTYPE *Release)(
+        IVectorView *This);
+
+    /*** IInspectable methods ***/
+    HRESULT (STDMETHODCALLTYPE *GetIids)(
+        IVectorView *This,
+        ULONG *iidCount,
+        IID **iids);
+
+    HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+        IVectorView *This,
+        HSTRING *className);
+
+    HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+        IVectorView *This,
+        TrustLevel *trustLevel);
+
+    /*** IVectorView<T> methods ***/
+    HRESULT (STDMETHODCALLTYPE *GetAt)(
+        IVectorView *This,
+        ULONG index,
+        /* T */ void *out_value);
+
+    HRESULT (STDMETHODCALLTYPE *get_Size)(
+        IVectorView *This,
+        ULONG *out_value);
+
+    HRESULT (STDMETHODCALLTYPE *IndexOf)(
+        IVectorView *This,
+        /* T */ void *value,
+        ULONG *index,
+        BOOLEAN *out_value);
+
+    HRESULT (STDMETHODCALLTYPE *GetMany)(
+        IVectorView *This,
+        ULONG start_index,
+        /* T[] */ void **items,
+        UINT *out_value);
+} IVectorViewVtbl;
+
+struct IVectorView
+{
+    CONST_VTBL IVectorViewVtbl* lpVtbl;
+};
+
+typedef struct IGamepadStatics IGamepadStatics;
+
+typedef struct IGamepadStaticsVtbl
+{
+    BEGIN_INTERFACE
+
+    /*** IUnknown methods ***/
+    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+        IGamepadStatics *This,
+        REFIID riid,
+        void **ppvObject);
+
+    ULONG (STDMETHODCALLTYPE *AddRef)(
+        IGamepadStatics *This);
+
+    ULONG (STDMETHODCALLTYPE *Release)(
+        IGamepadStatics *This);
+
+    /*** IInspectable methods ***/
+    HRESULT (STDMETHODCALLTYPE *GetIids)(
+        IGamepadStatics *This,
+        ULONG *iidCount,
+        IID **iids);
+
+    HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+        IGamepadStatics *This,
+        HSTRING *className);
+
+    HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+        IGamepadStatics *This,
+        TrustLevel *trustLevel);
+
+    /*** IGamepadStatics methods ***/
+    HRESULT (STDMETHODCALLTYPE *eventadd_GamepadAdded)(
+        IGamepadStatics *This,
+        /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+        void *value,
+        EventRegistrationToken* token);
+    HRESULT (STDMETHODCALLTYPE *eventremove_GamepadAdded)(
+        IGamepadStatics *This,
+        EventRegistrationToken token);
+
+    HRESULT (STDMETHODCALLTYPE *eventadd_GamepadRemoved)(
+        IGamepadStatics *This,
+        /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+        void *value,
+        EventRegistrationToken* token);
+    HRESULT (STDMETHODCALLTYPE *eventremove_GamepadRemoved)(
+        IGamepadStatics *This,
+        EventRegistrationToken token);
+
+    HRESULT (STDMETHODCALLTYPE *get_Gamepads)(
+        IGamepadStatics *This,
+        /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>* */
+        void **value);
+
+    END_INTERFACE
+} IGamepadStaticsVtbl;
+
+struct IGamepadStatics
+{
+    CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
+};
+
 struct windows_gaming_input
 {
     IActivationFactory IActivationFactory_iface;
+    IGamepadStatics IGamepadStatics_iface;
+    IVectorView IVectorView_iface;
     LONG refcount;
 };
 
@@ -31,10 +162,235 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
     return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
 }
 
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
+{
+    return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
+}
+
+static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
+{
+    return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_QueryInterface(
+        IVectorView *iface, REFIID iid, void **object)
+{
+    TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_AddRef(
+        IVectorView *iface)
+{
+    struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+    ULONG rc = InterlockedIncrement(&impl->refcount);
+    TRACE("%p increasing refcount to %u.\n", impl, rc);
+    return rc;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_Release(
+        IVectorView *iface)
+{
+    struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+    ULONG rc = InterlockedDecrement(&impl->refcount);
+    TRACE("%p decreasing refcount to %u.\n", impl, rc);
+    return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetIids(
+        IVectorView *iface, ULONG *iid_count, IID **iids)
+{
+    FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetRuntimeClassName(
+        IVectorView *iface, HSTRING *class_name)
+{
+    FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetTrustLevel(
+        IVectorView *iface, TrustLevel *trust_level)
+{
+    FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetAt(
+    IVectorView *iface, ULONG index, void *out_value)
+{
+    FIXME("iface %p, index %#x, out_value %p stub!\n", iface, index, out_value);
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_get_Size(
+    IVectorView *iface, ULONG *out_value)
+{
+    FIXME("iface %p, out_value %p stub!\n", iface, out_value);
+    *out_value = 0;
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_IndexOf(
+    IVectorView *iface, void *value, ULONG *index, BOOLEAN *out_value)
+{
+    FIXME("iface %p, value %p, index %p, out_value %p stub!\n", iface, value, index, out_value);
+    *out_value = FALSE;
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetMany(
+    IVectorView *iface, ULONG start_index, void **items, UINT *out_value)
+{
+    FIXME("iface %p, start_index %#x, items %p, out_value %p stub!\n", iface, start_index, items, out_value);
+    *out_value = 0;
+    return S_OK;
+}
+
+static const struct IVectorViewVtbl vector_view_vtbl =
+{
+    vector_view_QueryInterface,
+    vector_view_AddRef,
+    vector_view_Release,
+    /* IInspectable methods */
+    vector_view_GetIids,
+    vector_view_GetRuntimeClassName,
+    vector_view_GetTrustLevel,
+    /*** IVectorView<T> methods ***/
+    vector_view_GetAt,
+    vector_view_get_Size,
+    vector_view_IndexOf,
+    vector_view_GetMany,
+};
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
+        IGamepadStatics *iface, REFIID iid, void **object)
+{
+    TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+    if (IsEqualGUID(iid, &IID_IAgileObject))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
+        IGamepadStatics *iface)
+{
+    struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+    ULONG rc = InterlockedIncrement(&impl->refcount);
+    TRACE("%p increasing refcount to %u.\n", impl, rc);
+    return rc;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
+        IGamepadStatics *iface)
+{
+    struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+    ULONG rc = InterlockedDecrement(&impl->refcount);
+    TRACE("%p decreasing refcount to %u.\n", impl, rc);
+    return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
+        IGamepadStatics *iface, ULONG *iid_count, IID **iids)
+{
+    FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
+        IGamepadStatics *iface, HSTRING *class_name)
+{
+    FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
+        IGamepadStatics *iface, TrustLevel *trust_level)
+{
+    FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadAdded(
+    IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+    FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadAdded(
+    IGamepadStatics *iface, EventRegistrationToken token)
+{
+    FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadRemoved(
+    IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+    FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadRemoved(
+    IGamepadStatics *iface, EventRegistrationToken token)
+{
+    FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+    return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
+    IGamepadStatics *iface, void **value)
+{
+    struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+    FIXME("iface %p, value %p stub!\n", iface, value);
+    *value = &impl->IVectorView_iface;
+    return S_OK;
+}
+
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
+{
+    gamepad_statics_QueryInterface,
+    gamepad_statics_AddRef,
+    gamepad_statics_Release,
+    /* IInspectable methods */
+    gamepad_statics_GetIids,
+    gamepad_statics_GetRuntimeClassName,
+    gamepad_statics_GetTrustLevel,
+    /* IGamepadStatics methods */
+    gamepad_statics_eventadd_GamepadAdded,
+    gamepad_statics_eventremove_GamepadAdded,
+    gamepad_statics_eventadd_GamepadRemoved,
+    gamepad_statics_eventremove_GamepadRemoved,
+    gamepad_statics_get_Gamepads,
+};
+
 static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
         IActivationFactory *iface, REFIID iid, void **object)
 {
+    struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
     TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+    if (IsEqualGUID(iid, &IID_IGamepadStatics))
+    {
+        IUnknown_AddRef(iface);
+        *object = &impl->IGamepadStatics_iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
     *object = NULL;
     return E_NOINTERFACE;
 }
@@ -101,6 +457,8 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
 static struct windows_gaming_input windows_gaming_input =
 {
     {&activation_factory_vtbl},
+    {&gamepad_statics_vtbl},
+    {&vector_view_vtbl},
     0
 };
 
diff --git a/include/objidl.idl b/include/objidl.idl
index a86ceb8b1d6..cb814f5564e 100644
--- a/include/objidl.idl
+++ b/include/objidl.idl
@@ -37,6 +37,15 @@ typedef struct _COSERVERINFO {
 
 /******************** Fundamentals ********************/
 
+[
+    local,
+    object,
+    uuid(94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90)
+]
+interface IAgileObject : IUnknown
+{
+}
+
 [
   local,
   object,
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index 8777377002f..a5b9e866bd7 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -705,6 +705,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
 HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
 
 [Misc]
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
 HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
 HKLM,Software\Clients\Mail,,2,"Native Mail Client"
 HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
-- 
2.28.0




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