[PATCH 6/6] include/d3d10.idl: Use unions in D3D10_BUFFER_SRV structure.

Biswapriyo Nath nathbappai at gmail.com
Fri Aug 21 23:44:48 CDT 2020


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From 8d69c260e4fb816bbe7e7d62f9e7c3263e34d7cd Mon Sep 17 00:00:00 2001
From: Biswapriyo Nath <nathbappai at gmail.com>
Date: Sat, 22 Aug 2020 10:09:55 +0530
Subject: [PATCH 6/6] include/d3d10.idl: Use unions in D3D10_BUFFER_SRV structure.

Signed-off-by: Biswapriyo Nath <nathbappai at gmail.com>
---
 include/d3d10.idl | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/include/d3d10.idl b/include/d3d10.idl
index 2e8927f..4a94034 100644
--- a/include/d3d10.idl
+++ b/include/d3d10.idl
@@ -723,8 +723,14 @@ typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
 
 typedef struct D3D10_BUFFER_SRV {
-    UINT ElementOffset;
-    UINT ElementWidth;
+    union {
+        UINT FirstElement;
+        UINT ElementOffset;
+    };
+    union {
+        UINT NumElements;
+        UINT ElementWidth;
+    };
 } D3D10_BUFFER_SRV;
 
 typedef struct D3D10_TEX1D_SRV {
-- 
2.27.0



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