[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().

Henri Verbeet hverbeet at codeweavers.com
Tue Dec 1 11:08:02 CST 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/view.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 4c85e2fefe4..4db3746d8de 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1348,6 +1348,7 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
     wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
     GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format->internal,
             offset, size, format->format, format->type, clear_value));
+    wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
     checkGLcall("clear unordered access view");
 }
 
-- 
2.20.1




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