[PATCH 1/5] include: Extend debug channel name size to 31 bytes.
Matteo Bruni
mbruni at codeweavers.com
Tue Dec 1 12:11:25 CST 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I was testing the next patch in the series and I noticed that
+d3d_synchronous didn't work at all...
include/wine/debug.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/wine/debug.h b/include/wine/debug.h
index e064aaefb8e..e505a0a333a 100644
--- a/include/wine/debug.h
+++ b/include/wine/debug.h
@@ -52,7 +52,7 @@ enum __wine_debug_class
struct __wine_debug_channel
{
unsigned char flags;
- char name[15];
+ char name[31];
};
#ifndef WINE_NO_TRACE_MSGS
--
2.26.2
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