[PATCH 1/5] include: Extend debug channel name size to 31 bytes.

Matteo Bruni mbruni at codeweavers.com
Tue Dec 1 12:11:25 CST 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I was testing the next patch in the series and I noticed that
+d3d_synchronous didn't work at all...

 include/wine/debug.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/wine/debug.h b/include/wine/debug.h
index e064aaefb8e..e505a0a333a 100644
--- a/include/wine/debug.h
+++ b/include/wine/debug.h
@@ -52,7 +52,7 @@ enum __wine_debug_class
 struct __wine_debug_channel
 {
     unsigned char flags;
-    char name[15];
+    char name[31];
 };
 
 #ifndef WINE_NO_TRACE_MSGS
-- 
2.26.2




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