[PATCH 3/5] wined3d: Get rid of an unnecessary assignment.

Matteo Bruni mbruni at codeweavers.com
Tue Dec 1 12:11:27 CST 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/view.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 4db3746d8de..1abbbac4fb4 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1409,7 +1409,6 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
         struct wined3d_context_gl *context_gl;
 
         context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
-        gl_info = context_gl->gl_info;
         create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
         if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
         {
-- 
2.26.2




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