[PATCH 1/5] include: Extend debug channel name size to 31 bytes.

Matteo Bruni matteo.mystral at gmail.com
Tue Dec 1 17:02:01 CST 2020


On Tue, Dec 1, 2020 at 7:11 PM Matteo Bruni <mbruni at codeweavers.com> wrote:
>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> I was testing the next patch in the series and I noticed that
> +d3d_synchronous didn't work at all...

Of course, the alternative is to shorten the channel name to fit in 14
characters. Some grepping suggests that d3d_synchronous is the only
one affected, so I guess that's preferable.



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