[PATCH 1/5] wined3d: Reference the bo in wined3d_texture_gl_upload_data().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 3 09:17:55 CST 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1e410930a8b..1cf4f7eb5ca 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2481,6 +2481,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
if (bo.buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ wined3d_context_gl_reference_bo(context_gl, (struct wined3d_bo_gl *)bo.buffer_object);
checkGLcall("glBindBuffer");
}
}
--
2.20.1
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