[PATCH 1/7] wined3d: Rename d3d_synchronous debug channel to d3d_sync.
Matteo Bruni
mbruni at codeweavers.com
Thu Dec 3 10:58:53 CST 2020
The old name exceeded the maximum size of 14 characters.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
This supersedes patch 196943.
dlls/wined3d/context_gl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 83c61834f5a..eb0bd4a314f 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -31,7 +31,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
-WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_sync);
#define WINED3D_MAX_FBO_ENTRIES 64
#define WINED3D_ALL_LAYERS (~0u)
@@ -2144,7 +2144,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
if (context_debug_output_enabled(gl_info))
{
GL_EXTCALL(glDebugMessageCallback(wined3d_debug_callback, context));
- if (TRACE_ON(d3d_synchronous))
+ if (TRACE_ON(d3d_sync))
gl_info->gl_ops.gl.p_glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
GL_EXTCALL(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE));
if (ERR_ON(d3d))
--
2.26.2
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