[PATCH 5/6] wined3d: The Vulkan blitter supports depth blits.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 14 08:27:23 CST 2020


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
Note that this patch helps with the bug mentioned above, but isn't enough to
fix it on its own.

 dlls/wined3d/texture.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 69f948c5fd2..b630f0dcfc5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -6465,11 +6465,6 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
 
     src_aspect = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
     dst_aspect = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
-    if ((src_aspect | dst_aspect) & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
-    {
-        TRACE("Depth/stencil blits not supported.\n");
-        goto next;
-    }
 
     if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
         resolve = true;
-- 
2.20.1




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