[PATCH v2 3/4] gdi32: Avoid best fit chars when mapping unicode character to a glyph index.
Dmitry Timoshkov
dmitry at baikal.ru
Tue Dec 15 06:04:48 CST 2020
This part fixes drawing text.
Signed-off-by: Dmitry Timoshkov <dmitry at baikal.ru>
---
dlls/gdi32/font.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/gdi32/font.c b/dlls/gdi32/font.c
index 9380d3efbe..850bbaab19 100644
--- a/dlls/gdi32/font.c
+++ b/dlls/gdi32/font.c
@@ -2910,11 +2910,11 @@ static UINT get_glyph_index( struct gdi_font *font, UINT glyph )
glyph = get_glyph_index_symbol( font, wc );
if (!glyph)
{
- if (WideCharToMultiByte( CP_ACP, 0, &wc, 1, &ch, 1, NULL, NULL ))
+ if (WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, &wc, 1, &ch, 1, NULL, NULL ))
glyph = get_glyph_index_symbol( font, (unsigned char)ch );
}
}
- else if (WideCharToMultiByte( font->codepage, 0, &wc, 1, &ch, 1, NULL, &used ) && !used)
+ else if (WideCharToMultiByte( font->codepage, WC_NO_BEST_FIT_CHARS, &wc, 1, &ch, 1, NULL, &used ) && !used)
{
glyph = (unsigned char)ch;
font_funcs->get_glyph_index( font, &glyph, FALSE );
--
2.29.2
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