[PATCH vkd3d v2 2/2] vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.

Zebediah Figura zfigura at codeweavers.com
Tue Dec 15 11:01:32 CST 2020


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Retain source names for shader_extract_from_dxbc().

I still think it's better and easier to get rid of the pointless "<anonymous>"
for signature parsing and compilation, but that functional change can be
reverted as well...

 libs/vkd3d-shader/dxbc.c                 | 63 +++++++++++++-----------
 libs/vkd3d-shader/spirv.c                |  6 ++-
 libs/vkd3d-shader/vkd3d_shader_main.c    | 61 ++++++++++++-----------
 libs/vkd3d-shader/vkd3d_shader_private.h | 19 ++++---
 4 files changed, 83 insertions(+), 66 deletions(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 9977d1a3..278912d8 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2021,9 +2021,11 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o
     return data + offset;
 }
 
-static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context,
+static int parse_dxbc(const char *data, size_t data_size,
+        struct vkd3d_shader_message_context *message_context, const char *source_name,
         int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
 {
+    const struct vkd3d_shader_location location = {.source_name = source_name};
     uint32_t checksum[4], calculated_checksum[4];
     const char *ptr = data;
     int ret = VKD3D_OK;
@@ -2036,7 +2038,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
     if (data_size < VKD3D_DXBC_HEADER_SIZE)
     {
         WARN("Invalid data size %zu.\n", data_size);
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
+        vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
                 "DXBC size %zu is smaller than the DXBC header size.", data_size);
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
@@ -2047,7 +2049,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
     if (tag != TAG_DXBC)
     {
         WARN("Wrong tag.\n");
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic.");
+        vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC, "Invalid DXBC magic.");
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
 
@@ -2063,7 +2065,8 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
                 checksum[0], checksum[1], checksum[2], checksum[3],
                 calculated_checksum[0], calculated_checksum[1],
                 calculated_checksum[2], calculated_checksum[3]);
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM, "Invalid DXBC checksum.");
+        vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM,
+                "Invalid DXBC checksum.");
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
 
@@ -2072,7 +2075,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
     if (version != 0x00000001)
     {
         WARN("Got unexpected DXBC version %#x.\n", version);
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION,
+        vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION,
                 "DXBC version %#x is not supported.", version);
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
@@ -2095,7 +2098,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
         if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
         {
             WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size);
-            vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET,
+            vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET,
                     "DXBC chunk %u has invalid offset %#x (data size %#zx).", i, chunk_offset, data_size);
             return VKD3D_ERROR_INVALID_ARGUMENT;
         }
@@ -2109,7 +2112,7 @@ static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_me
         {
             WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n",
                     chunk_size, data_size, chunk_offset);
-            vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
+            vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
                     "DXBC chunk %u has invalid size %#x (data size %#zx, chunk offset %#x).",
                     i, chunk_offset, data_size, chunk_offset);
             return VKD3D_ERROR_INVALID_ARGUMENT;
@@ -2229,7 +2232,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
     int ret;
 
     memset(signature, 0, sizeof(*signature));
-    if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, isgn_handler, signature)) < 0)
+    if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, NULL, isgn_handler, signature)) < 0)
         ERR("Failed to parse input signature.\n");
 
     return ret;
@@ -2304,7 +2307,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
 }
 
 int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
-        struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc)
+        struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc)
 {
     int ret;
 
@@ -2314,7 +2317,7 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
     memset(&desc->output_signature, 0, sizeof(desc->output_signature));
     memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
 
-    ret = parse_dxbc(dxbc, dxbc_length, message_context, shdr_handler, desc);
+    ret = parse_dxbc(dxbc, dxbc_length, message_context, source_name, shdr_handler, desc);
     if (!desc->byte_code)
         ret = VKD3D_ERROR_INVALID_ARGUMENT;
 
@@ -2781,9 +2784,9 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
     memset(root_signature, 0, sizeof(*root_signature));
     if (messages)
         *messages = NULL;
-    vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL);
+    vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
 
-    ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
+    ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, NULL, rts0_handler, root_signature);
     vkd3d_shader_message_context_trace_messages(&message_context);
     if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
         ret = VKD3D_ERROR_OUT_OF_MEMORY;
@@ -2935,7 +2938,7 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature header.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -2963,7 +2966,7 @@ static int shader_write_descriptor_ranges(struct root_signature_writer_context *
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature descriptor ranges.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -2993,7 +2996,7 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature descriptor ranges.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3009,7 +3012,7 @@ static int shader_write_descriptor_table(struct root_signature_writer_context *c
     return shader_write_descriptor_ranges(context, table);
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root descriptor table.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3025,7 +3028,7 @@ static int shader_write_descriptor_table1(struct root_signature_writer_context *
     return shader_write_descriptor_ranges1(context, table);
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root descriptor table.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3043,7 +3046,7 @@ static int shader_write_root_constants(struct root_signature_writer_context *con
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root constants.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3059,7 +3062,7 @@ static int shader_write_root_descriptor(struct root_signature_writer_context *co
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root descriptor.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3077,7 +3080,7 @@ static int shader_write_root_descriptor1(struct root_signature_writer_context *c
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root descriptor.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3126,7 +3129,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
                 break;
             default:
                 FIXME("Unrecognized type %#x.\n", versioned_root_signature_get_parameter_type(desc, i));
-                vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE,
+                vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE,
                         "Invalid/unrecognised root signature root parameter type %#x.",
                         versioned_root_signature_get_parameter_type(desc, i));
                 return VKD3D_ERROR_INVALID_ARGUMENT;
@@ -3139,7 +3142,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature root parameters.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3183,7 +3186,7 @@ static int shader_write_static_samplers(struct root_signature_writer_context *co
     return VKD3D_OK;
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature static samplers.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3218,7 +3221,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
     return shader_write_static_samplers(context, desc);
 
 fail:
-    vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
+    vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
             "Out of memory while writing root signature.");
     return VKD3D_ERROR_OUT_OF_MEMORY;
 }
@@ -3247,7 +3250,7 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri
         else
         {
             WARN("Invalid descriptor range type %#x.\n", r->range_type);
-            vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
+            vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
                     "Invalid root signature descriptor range type %#x.", r->range_type);
             return VKD3D_ERROR_INVALID_ARGUMENT;
         }
@@ -3256,7 +3259,7 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descri
     if (have_srv_uav_cbv && have_sampler)
     {
         WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
+        vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
                 "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
@@ -3288,7 +3291,7 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri
         else
         {
             WARN("Invalid descriptor range type %#x.\n", r->range_type);
-            vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
+            vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE,
                     "Invalid root signature descriptor range type %#x.", r->range_type);
             return VKD3D_ERROR_INVALID_ARGUMENT;
         }
@@ -3297,7 +3300,7 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_shader_root_descri
     if (have_srv_uav_cbv && have_sampler)
     {
         WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
-        vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
+        vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES,
                 "Encountered both CBV/SRV/UAV and sampler descriptor ranges in the same root descriptor table.");
         return VKD3D_ERROR_INVALID_ARGUMENT;
     }
@@ -3345,14 +3348,14 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
         *messages = NULL;
 
     memset(&context, 0, sizeof(context));
-    vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL);
+    vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO);
 
     if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
             && root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
     {
         ret = VKD3D_ERROR_INVALID_ARGUMENT;
         WARN("Root signature version %#x not supported.\n", root_signature->version);
-        vkd3d_shader_error(&context.message_context, VKD3D_SHADER_ERROR_RS_INVALID_VERSION,
+        vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_INVALID_VERSION,
                 "Root signature version %#x is not supported.", root_signature->version);
         goto done;
     }
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cb9c7a12..61d0d472 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2155,6 +2155,7 @@ struct vkd3d_dxbc_compiler
     struct vkd3d_spirv_builder spirv_builder;
 
     struct vkd3d_shader_message_context *message_context;
+    struct vkd3d_shader_location location;
     bool failed;
 
     bool strip_debug;
@@ -2245,6 +2246,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
 
     memset(compiler, 0, sizeof(*compiler));
     compiler->message_context = message_context;
+    compiler->location.source_name = compile_info->source_name;
+    compiler->location.line = 2; /* Line 1 is the version token. */
 
     if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
     {
@@ -2452,7 +2455,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
     va_list args;
 
     va_start(args, format);
-    vkd3d_shader_verror(compiler->message_context, error, format, args);
+    vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
     va_end(args);
     compiler->failed = true;
 }
@@ -9194,6 +9197,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
             FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
     }
 
+    ++compiler->location.line;
     return ret;
 }
 
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 2ea233bb..173ff170 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -108,13 +108,9 @@ void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const
 }
 
 void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
-        enum vkd3d_shader_log_level log_level, const char *source_name)
+        enum vkd3d_shader_log_level log_level)
 {
     context->log_level = log_level;
-    context->source_name = source_name ? source_name : "<anonymous>";
-    context->line = 0;
-    context->column = 0;
-
     vkd3d_string_buffer_init(&context->messages);
 }
 
@@ -148,28 +144,37 @@ bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_cont
     return true;
 }
 
-void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
+void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
         enum vkd3d_shader_error error, const char *format, va_list args)
 {
     if (context->log_level < VKD3D_SHADER_LOG_ERROR)
         return;
 
-    if (context->line)
-        vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
-                context->source_name, context->line, context->column, error);
+    if (location)
+    {
+        const char *source_name = location->source_name ? location->source_name : "<anonymous>";
+
+        if (location->line)
+            vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
+                    source_name, location->line, location->column, error);
+        else
+            vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", source_name, error);
+    }
     else
-        vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
+    {
+        vkd3d_string_buffer_printf(&context->messages, "E%04u: ", error);
+    }
     vkd3d_string_buffer_vprintf(&context->messages, format, args);
     vkd3d_string_buffer_printf(&context->messages, "\n");
 }
 
-void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
+void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
         enum vkd3d_shader_error error, const char *format, ...)
 {
     va_list args;
 
     va_start(args, format);
-    vkd3d_shader_verror(context, error, format, args);
+    vkd3d_shader_verror(context, location, error, format, args);
     va_end(args);
 }
 
@@ -222,12 +227,13 @@ struct vkd3d_shader_parser
 };
 
 static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
-        const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
+        const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
 {
     struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
     int ret;
 
-    if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0)
+    if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
+            message_context, compile_info->source_name, shader_desc)) < 0)
     {
         WARN("Failed to extract shader, vkd3d result %d.\n", ret);
         return ret;
@@ -307,6 +313,7 @@ struct vkd3d_shader_scan_context
     size_t descriptors_size;
 
     struct vkd3d_shader_message_context *message_context;
+    struct vkd3d_shader_location location;
 
     struct vkd3d_shader_cf_info
     {
@@ -332,12 +339,15 @@ struct vkd3d_shader_scan_context
 };
 
 static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
+        const struct vkd3d_shader_compile_info *compile_info,
         struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
         struct vkd3d_shader_message_context *message_context)
 {
     memset(context, 0, sizeof(*context));
     context->scan_descriptor_info = scan_descriptor_info;
     context->message_context = message_context;
+    context->location.source_name = compile_info->source_name;
+    context->location.line = 2; /* Line 1 is the version token. */
 }
 
 static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
@@ -606,7 +616,7 @@ static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
     va_list args;
 
     va_start(args, format);
-    vkd3d_shader_verror(context->message_context, error, format, args);
+    vkd3d_shader_verror(context->message_context, &context->location, error, format, args);
     va_end(args);
 }
 
@@ -774,6 +784,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
     if (vkd3d_shader_instruction_is_uav_counter(instruction))
         vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
 
+    ++context->location.line;
     return VKD3D_OK;
 }
 
@@ -792,9 +803,9 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
         scan_descriptor_info->descriptor_count = 0;
     }
 
-    vkd3d_shader_scan_context_init(&context, scan_descriptor_info, message_context);
+    vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
 
-    if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
+    if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
     {
         vkd3d_shader_scan_context_cleanup(&context);
         return ret;
@@ -803,8 +814,6 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
     if (TRACE_ON())
         vkd3d_shader_trace(parser.data);
 
-    message_context->line = 2; /* Line 1 is the version token. */
-    message_context->column = 1;
     while (!shader_sm4_is_end(parser.data, &parser.ptr))
     {
         shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
@@ -824,7 +833,6 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
                 vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
             goto done;
         }
-        ++message_context->line;
     }
 
     ret = VKD3D_OK;
@@ -848,7 +856,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
     if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
         return ret;
 
-    vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
+    vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
 
     ret = scan_dxbc(compile_info, &message_context);
 
@@ -877,7 +885,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
     if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
         return ret;
 
-    if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
+    if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
     {
         vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
         return ret;
@@ -902,8 +910,6 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
         return VKD3D_ERROR;
     }
 
-    message_context->line = 2; /* Line 1 is the version token. */
-    message_context->column = 1;
     while (!shader_sm4_is_end(parser.data, &parser.ptr))
     {
         shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
@@ -917,7 +923,6 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
 
         if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
             break;
-        ++message_context->line;
     }
 
     if (ret >= 0)
@@ -949,7 +954,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
     if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
         return ret;
 
-    vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
+    vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
 
     switch (compile_info->source_type)
     {
@@ -1051,7 +1056,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
 
     if (messages)
         *messages = NULL;
-    vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL);
+    vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
 
     ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
     vkd3d_shader_message_context_trace_messages(&message_context);
@@ -1174,7 +1179,7 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
     if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
         return ret;
 
-    vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
+    vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
 
     ret = preproc_lexer_parse(compile_info, out, &message_context);
 
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 83038384..e974b928 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -844,11 +844,15 @@ int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
 void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) DECLSPEC_HIDDEN;
 int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
 
-struct vkd3d_shader_message_context
+struct vkd3d_shader_location
 {
-    enum vkd3d_shader_log_level log_level;
     const char *source_name;
     unsigned int line, column;
+};
+
+struct vkd3d_shader_message_context
+{
+    enum vkd3d_shader_log_level log_level;
     struct vkd3d_string_buffer messages;
 };
 
@@ -856,18 +860,19 @@ void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *c
 bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
         char **out) DECLSPEC_HIDDEN;
 void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
-        enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
+        enum vkd3d_shader_log_level log_level) DECLSPEC_HIDDEN;
 void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
         const char *function) DECLSPEC_HIDDEN;
 #define vkd3d_shader_message_context_trace_messages(context) \
         vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
-void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error,
-        const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
-void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
+void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
+        enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
+void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
         enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
 
 int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
-        struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
+        struct vkd3d_shader_message_context *message_context, const char *source_name,
+        struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
 void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
 
 int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
-- 
2.29.2




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