[PATCH] winebus: Remove redundant preprocessor check for libsdl2

Alex Henrie alexhenrie24 at gmail.com
Tue Dec 29 00:14:05 CST 2020


Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
 dlls/winebus.sys/bus_sdl.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c
index fa691011fde..8f48b44eb95 100644
--- a/dlls/winebus.sys/bus_sdl.c
+++ b/dlls/winebus.sys/bus_sdl.c
@@ -69,7 +69,6 @@ static void *sdl_handle = NULL;
 static HANDLE deviceloop_handle;
 static UINT quit_event = -1;
 
-#ifdef SONAME_LIBSDL2
 #define MAKE_FUNCPTR(f) static typeof(f) * p##f = NULL
 MAKE_FUNCPTR(SDL_GetError);
 MAKE_FUNCPTR(SDL_Init);
@@ -109,7 +108,6 @@ MAKE_FUNCPTR(SDL_memset);
 MAKE_FUNCPTR(SDL_GameControllerAddMapping);
 MAKE_FUNCPTR(SDL_RegisterEvents);
 MAKE_FUNCPTR(SDL_PushEvent);
-#endif
 static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick);
 static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick);
 static Uint16 (*pSDL_JoystickGetVendor)(SDL_Joystick * joystick);
-- 
2.29.2




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