[PATCH] wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).

Sven Baars sbaars at codeweavers.com
Sun Feb 2 07:45:51 CST 2020


Signed-off-by: Sven Baars <sbaars at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 7e6f8a2817..634a0be36a 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4848,7 +4848,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device,
     ctx->free = ctx != &c ? ctx : NULL;
 
     wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx);
-    if (!ctx->free)
+    if (ctx == &c)
         device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
-- 
2.24.0




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