[PATCH] wined3d: Don't print a FIXME when casting int to uint.

Henri Verbeet hverbeet at gmail.com
Thu Feb 6 05:48:51 CST 2020


On Mon, 3 Feb 2020 at 05:50, Zebediah Figura <z.figura12 at gmail.com> wrote:
> -    if (dst_data_type == src_data_type)
> +    if (dst_data_type == src_data_type
> +            || (src_data_type == WINED3D_DATA_INT && dst_data_type == WINED3D_DATA_UINT))
>
I don't think that's allowed in all versions of GLSL. In particular,
versions 4.00 and later have implicit conversions from int types to
uint types, but versions 3.30 and before don't.



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