[PATCH 5/6] d3d9: Stop setting the device state in d3d9_device_SerVertexDeclaration().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 6 19:33:27 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 789f5a9c18..c59d83b11a 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3317,9 +3317,6 @@ static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface
     wined3d_mutex_lock();
     wined3d_stateblock_set_vertex_declaration(device->update_state,
             decl_impl ? decl_impl->wined3d_declaration : NULL);
-    if (!device->recording)
-        wined3d_device_set_vertex_declaration(device->wined3d_device,
-                decl_impl ? decl_impl->wined3d_declaration : NULL);
     device->has_vertex_declaration = !!decl_impl;
     wined3d_mutex_unlock();
 
-- 
2.25.0




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