[PATCH 4/4] wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity).
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 7 06:32:03 CST 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/stateblock.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index f6d36f8c259..499d23fbbd3 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1459,10 +1459,10 @@ void CDECL wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
return;
}
- if (stage > WINED3D_MAX_TEXTURES)
+ if (stage >= WINED3D_MAX_TEXTURES)
{
WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
- stage, WINED3D_MAX_TEXTURES);
+ stage, WINED3D_MAX_TEXTURES - 1);
return;
}
--
2.11.0
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