[PATCH 2/5] d3d9: Stop setting the device state in d3d9_device_SetVertexShader().

Zebediah Figura z.figura12 at gmail.com
Fri Feb 7 22:07:09 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index c95e1a003e..6f35b3caab 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3507,9 +3507,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
     wined3d_mutex_lock();
     wined3d_stateblock_set_vertex_shader(device->update_state,
             shader_obj ? shader_obj->wined3d_shader : NULL);
-    if (!device->recording)
-        wined3d_device_set_vertex_shader(device->wined3d_device,
-                shader_obj ? shader_obj->wined3d_shader : NULL);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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