[PATCH 1/2] wined3d: Support AMD alpha to coverage state.

Paul Gofman gofmanp at gmail.com
Mon Feb 10 03:41:52 CST 2020


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3d9/tests/visual.c       |  2 +-
 dlls/wined3d/glsl_shader.c     |  2 ++
 dlls/wined3d/state.c           | 21 +++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |  5 +++++
 4 files changed, 29 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 859f3e5f1f..b4991d4e5e 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -27100,7 +27100,7 @@ static void test_alpha_to_coverage(void)
     colour = get_readback_color(&rb, 64, 64);
 
     /* Nvidia is probably using some proprietary algorithm for averaging sample colour values. */
-    todo_wine ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */,
+    ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */,
             "Got unexpected colour %08x.\n", colour);
     release_surface_readback(&rb);
 
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cc7afe5165..d4bd0d25ca 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12173,6 +12173,8 @@ static void glsl_vertex_pipe_pointsize(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id)
 {
     context->constant_update_mask |= WINED3D_SHADER_CONST_VS_POINTSIZE;
+
+    state_alpha_to_coverage(context, state, state_id);
 }
 
 static void glsl_vertex_pipe_pointscale(struct wined3d_context *context,
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 87e1ca4bac..97fab9cd40 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1507,6 +1507,25 @@ static void state_psizemin_arb(struct wined3d_context *context, const struct win
     checkGLcall("glPointParameterfARB(...)");
 }
 
+void state_alpha_to_coverage(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+{
+    const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
+
+    if (!gl_info->supported[ARB_MULTISAMPLE])
+        return;
+
+    if (state->render_states[WINED3D_RS_POINTSIZE] == WINED3D_ALPHA_TO_COVERAGE_ENABLE)
+    {
+        gl_info->gl_ops.gl.p_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+        checkGLcall("glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)");
+    }
+    else if (state->render_states[WINED3D_RS_POINTSIZE] == WINED3D_ALPHA_TO_COVERAGE_DISABLE)
+    {
+        gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+        checkGLcall("glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE)");
+    }
+}
+
 static void state_pscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
@@ -1532,6 +1551,8 @@ static void state_pscale(struct wined3d_context *context, const struct wined3d_s
 
     gl_info->gl_ops.gl.p_glPointSize(max(pointsize, FLT_MIN));
     checkGLcall("glPointSize(...);");
+
+    state_alpha_to_coverage(context, state, state_id);
 }
 
 static void state_debug_monitor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3b9b342441..8e595db65d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -76,6 +76,9 @@
 
 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
 
+#define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
+#define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
+
 struct wined3d_fragment_pipe_ops;
 struct wined3d_adapter;
 struct wined3d_context;
@@ -4608,6 +4611,8 @@ void state_pointsprite(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 void state_shademode(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
+void state_alpha_to_coverage(struct wined3d_context *context,
+        const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 
 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
 enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type) DECLSPEC_HIDDEN;
-- 
2.24.1




More information about the wine-devel mailing list