[PATCH 1/5] wined3d: Initialise outputs in wined3d_init().

Zhiyi Zhang zzhang at codeweavers.com
Mon Feb 10 09:04:45 CST 2020



On 2/10/20 10:36 PM, Henri Verbeet wrote:
> On Mon, 10 Feb 2020 at 11:49, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>> Place all outputs in struct wined3d so that D3D9 and older
>> versions of D3D can index into outputs as adapters because
>> older versions of D3D treat outputs as adapters. And put
>> outputs to the adapters they belong to so that DXGI can
>> find the outputs of an adapter as well.
>>
> Do we really need this? I would imagine that it would be trivial to
> set up a mapping in e.g. d3d9 itself instead.
OK. I will set up a mapping instead to map a d3d9 adapter to
wined3d adapter + output. Please ignore this series.



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