[PATCH 1/2] wined3d: Support AMD alpha to coverage state.

Henri Verbeet hverbeet at gmail.com
Mon Feb 10 09:09:39 CST 2020


On Mon, 10 Feb 2020 at 18:34, Paul Gofman <gofmanp at gmail.com> wrote:
> On 2/10/20 17:37, Henri Verbeet wrote:
> > This potentially conflicts with state_blend_object() also controlling
> > GL_SAMPLE_ALPHA_TO_COVERAGE.
>
> Yes, I suggest I merge state_alpha_to_coverage() into
> state_blend_object() so that the logic from state_alpha_to_coverage()
> has effect only if no blend_state is set (which can happen for d3d11 only).
>
Yes, that makes sense.



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