[PATCH 2/5] d3d9: Stop setting the device state when setting vertex shader constants.

Zebediah Figura z.figura12 at gmail.com
Mon Feb 10 20:55:57 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index f0741045ad..63312b939b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3556,11 +3556,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
             count, (const struct wined3d_vec4 *)data);
-    if (SUCCEEDED(hr) && !device->recording)
-    {
-        hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
-                reg_idx, count, (const struct wined3d_vec4 *)data);
-    }
     wined3d_mutex_unlock();
 
     return hr;
@@ -3603,9 +3598,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
             reg_idx, count, (const struct wined3d_ivec4 *)data);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
-                reg_idx, count, (const struct wined3d_ivec4 *)data);
     wined3d_mutex_unlock();
 
     return hr;
@@ -3642,8 +3634,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.25.0




More information about the wine-devel mailing list