[PATCH 1/5] d3d9: Retrieve vertex shader constants from the primary stateblock.

Marvin testbot at winehq.org
Mon Feb 10 21:17:26 CST 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=64859

Your paranoid android.


=== debian10 (32 bit report) ===

=== debian10 (32 bit Chinese:China report) ===

=== debian10 (32 bit WoW report) ===

=== debian10 (64 bit WoW report) ===

Report validation errors:
d3d9:d3d9ex has no test summary line (early exit of the main process?)
d3d9:device has no test summary line (early exit of the main process?)
d3d9:device has unaccounted for failure messages
d3d9:stateblock has no test summary line (early exit of the main process?)
d3d9:visual has no test summary line (early exit of the main process?)
d3d9:visual has unaccounted for failure messages



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