[PATCH v2 1/2] wined3d: Support AMD alpha to coverage state.

Paul Gofman gofmanp at gmail.com
Tue Feb 11 15:06:56 CST 2020


On 2/12/20 00:02, Henri Verbeet wrote:
>
> That won't work; see the way e.g. d3d9_device_SetRenderState() works
> after Zebediah's recent changes.
>
> I.e., if the application does something like the following:
>
>     SetRenderState(..., D3DRS_POINTSIZE, ...);
>     SetRenderState(..., D3DRS_POINTSIZE, ...);
>     SetRenderState(..., D3DRS_POINTSIZE, ...);
>     DrawPrimitive(...);
>
> wined3d will never see the first two D3DRS_POINTSIZE values, and will
> only see the third one once the DrawPrimitive() call is made.

Oh yeah, I just realized that too. So maybe it is better to move the
logic to d3d9 and provide blend state object from there? Or maybe just
ignore this state triggering logic and let those states behave like
normal states until we find an application which wants it the other way?




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