[PATCH 3/5] d3dcompiler/tests: Add a test for the comma operator.
Zebediah Figura
z.figura12 at gmail.com
Tue Feb 11 22:54:19 CST 2020
From: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3dcompiler_43/tests/hlsl.c | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index 868693838cc..50c03a732ef 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -626,6 +626,35 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge
}
}
+static void test_comma(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry,
+ IDirect3DVertexShader9 *vshader_passthru)
+{
+ static const struct hlsl_probe_info probes[] =
+ {
+ {0, 0, {0.6f, 0.7f, 0.8f, 0.9f}, 0.0001f, "comma test failed"},
+ };
+
+ static const char *shader =
+ "float4 test(float x: TEXCOORD0): COLOR\n"
+ "{\n"
+ " float4 ret;\n"
+ " return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;\n"
+ "}";
+
+ IDirect3DPixelShader9 *pshader;
+ ID3DXConstantTable *constants;
+
+ pshader = compile_pixel_shader9(device, shader, "ps_2_0", &constants);
+ if (pshader)
+ {
+ compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry,
+ probes, ARRAY_SIZE(probes), 1, 1, __LINE__);
+
+ ID3DXConstantTable_Release(constants);
+ IDirect3DPixelShader9_Release(pshader);
+ }
+}
+
static BOOL load_d3dcompiler(void)
{
HMODULE module;
@@ -680,6 +709,7 @@ START_TEST(hlsl)
test_float_vectors(device, quad_geometry, vshader_passthru);
test_trig(device, quad_geometry, vshader_passthru);
test_fail(device, quad_geometry, vshader_passthru);
+ test_comma(device, quad_geometry, vshader_passthru);
}
} else skip("no pixel shader support\n");
--
2.25.0
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