Re: [PATCH] d2d1: Trim rasterization area when drawing Bézier curves.

Henri Verbeet hverbeet at gmail.com
Wed Feb 12 06:15:43 CST 2020


On Tue, 11 Feb 2020 at 19:20, Giovanni Mascellani <gio at debian.org> wrote:
> A Bézier stroke can lie outside its "defining triangle" for at most
> half of the stroke width, not an entire stroke width.
>
But note that the geometry we generate for Bézier outlines isn't quite
a triangle (see d2d_geometry_outline_add_bezier_segment()). I *think*
this change may still be safe with that geometry, but please verify
that.



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