[PATCH v4 1/5] wined3d: Factor out wined3d_stateblock_rs_changed() function.
Paul Gofman
gofmanp at gmail.com
Thu Feb 13 13:36:55 CST 2020
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 5 +++++
2 files changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8405643741..7473b3118e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3942,7 +3942,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
for (i = 0; i < ARRAY_SIZE(state->rs); ++i)
{
- if (stateblock->changed.renderState[i >> 5] & (1u << (i & 0x1f)))
+ if (wined3d_stateblock_rs_changed(stateblock, i))
{
if (i == WINED3D_RS_BLENDFACTOR)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0e1e55d52b..d0564eecbd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5327,6 +5327,11 @@ static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *v
*max_z = max(vp->max_z, vp->min_z + 0.001f);
}
+static inline BOOL wined3d_stateblock_rs_changed(const struct wined3d_stateblock *stateblock, DWORD state_id)
+{
+ return stateblock->changed.renderState[state_id >> 5] & (1u << (state_id & 0x1f));
+}
+
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
--
2.24.1
More information about the wine-devel
mailing list