[PATCH 1/5] d3d9: Make shader validator traces less verbose.
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 13 18:51:00 CST 2020
Suggested by Paul Gofman.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/d3d9_main.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c
index 75e627dd76..137da370e0 100644
--- a/dlls/d3d9/d3d9_main.c
+++ b/dlls/d3d9/d3d9_main.c
@@ -151,7 +151,7 @@ static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
shader_validator_cb callback, void *context, DWORD_PTR arg3)
{
- FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
+ WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
return S_OK;
}
@@ -163,7 +163,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count)
{
- FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
+ WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
iface, debugstr_a(file), line, tokens, token_count);
return S_OK;
@@ -171,7 +171,7 @@ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *if
static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
{
- FIXME("iface %p, stub!\n", iface);
+ WARN("iface %p, stub!\n", iface);
return S_OK;
}
@@ -190,7 +190,7 @@ static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
{
- TRACE("Returning validator %p.\n", &shader_validator);
+ FIXME("Returning stub validator %p.\n", &shader_validator);
return &shader_validator;
}
--
2.25.0
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