[PATCH 4/5] d3d9: Retrieve clip planes from the primary stateblock.
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 13 18:51:03 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 8a79585f37..a681e220c5 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2297,17 +2297,16 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
- hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
+ memcpy(plane, &wined3d_stateblock_get_state(device->state)->clip_planes[index], sizeof(struct wined3d_vec4));
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static void resolve_depth_buffer(struct d3d9_device *device)
--
2.25.0
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