[PATCH 5/5] d3d9: Stop setting the device state in d3d9_device_SetClipPlane().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 13 18:51:04 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index a681e220c5..447aa26844 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2287,8 +2287,6 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
 
     wined3d_mutex_lock();
     hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
-    if (SUCCEEDED(hr) && !device->recording)
-        hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.25.0




More information about the wine-devel mailing list