[PATCH v2 2/6] d3d10: Implement scalar effect variable set methods.
Connor McAdams
conmanx360 at gmail.com
Sat Feb 15 14:07:10 CST 2020
Implement SetFloat/SetFloatArray, SetInt/SetIntArray, and
SetBool/SetBoolArray methods for the scalar effect variable interface.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3d10/effect.c | 95 +++++++++++++++++++++++++++++++++++++++------
1 file changed, 83 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b62b7c0d3a..d3de9d06df 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4212,8 +4212,54 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
d3d10_effect_constant_buffer_GetTextureBuffer,
};
+static void write_variable_to_buffer(struct d3d10_effect_variable *variable, void *data)
+{
+ memcpy(variable->buffer->u.buffer.local_buffer + variable->buffer_offset, data, variable->type->size_packed);
+
+ variable->buffer->u.buffer.changed = 1;
+}
+
+static void write_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *data, unsigned int offset,
+ unsigned int count)
+{
+ char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
+ char *cur_element = data;
+ unsigned int element_size, i;
+
+ if (!variable->type->element_count)
+ {
+ write_variable_to_buffer(variable, data);
+ return;
+ }
+
+ if (offset > variable->type->element_count)
+ return;
+
+ if (count > variable->type->element_count - offset)
+ count = variable->type->element_count - offset;
+
+ element_size = variable->type->elementtype->size_packed;
+ if (offset)
+ buf += variable->type->stride * offset;
+
+ for (i = 0; i < count; i++)
+ {
+ memcpy(buf, cur_element, element_size);
+
+ cur_element += element_size;
+ buf += variable->type->stride;
+ }
+
+ variable->buffer->u.buffer.changed = 1;
+}
+
/* ID3D10EffectVariable methods */
+static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
+}
+
static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
{
TRACE("iface %p\n", iface);
@@ -4370,9 +4416,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
float value)
{
- FIXME("iface %p, value %.8e stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %.8e.\n", iface, value);
+ write_variable_to_buffer(effect_var, &value);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
@@ -4383,12 +4432,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10Eff
return E_NOTIMPL;
}
+/*
+ * According to MSDN, array writing functions for Scalar/Vector effect
+ * variables have offset go unused. Testing has revealed that this is
+ * true for Scalar variables, but not for vectors. So, in the case of
+ * Scalar variables, just pass 0 as the offset argument of
+ * write_variable_array_to_buffer.
+ */
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
float *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, 0, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
@@ -4402,9 +4461,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
int value)
{
- FIXME("iface %p, value %d stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %d.\n", iface, value);
+ write_variable_to_buffer(effect_var, &value);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
@@ -4418,9 +4480,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10Effec
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
int *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, 0, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
@@ -4434,9 +4499,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
BOOL value)
{
- FIXME("iface %p, value %d stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %d.\n", iface, value);
+ write_variable_to_buffer(effect_var, &value);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
@@ -4450,9 +4518,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10Effe
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
BOOL *values, UINT offset, UINT count)
{
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+ struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+ write_variable_array_to_buffer(effect_var, values, 0, count);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
--
2.20.1
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