[PATCH v2 2/6] d3d10: Implement scalar effect variable set methods.

Connor McAdams conmanx360 at gmail.com
Sat Feb 15 14:07:10 CST 2020


Implement SetFloat/SetFloatArray, SetInt/SetIntArray, and
SetBool/SetBoolArray methods for the scalar effect variable interface.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3d10/effect.c | 95 +++++++++++++++++++++++++++++++++++++++------
 1 file changed, 83 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b62b7c0d3a..d3de9d06df 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4212,8 +4212,54 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
     d3d10_effect_constant_buffer_GetTextureBuffer,
 };
 
+static void write_variable_to_buffer(struct d3d10_effect_variable *variable, void *data)
+{
+    memcpy(variable->buffer->u.buffer.local_buffer + variable->buffer_offset, data, variable->type->size_packed);
+
+    variable->buffer->u.buffer.changed = 1;
+}
+
+static void write_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *data, unsigned int offset,
+        unsigned int count)
+{
+    char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
+    char *cur_element = data;
+    unsigned int element_size, i;
+
+    if (!variable->type->element_count)
+    {
+        write_variable_to_buffer(variable, data);
+        return;
+    }
+
+    if (offset > variable->type->element_count)
+        return;
+
+    if (count > variable->type->element_count - offset)
+        count = variable->type->element_count - offset;
+
+    element_size = variable->type->elementtype->size_packed;
+    if (offset)
+        buf += variable->type->stride * offset;
+
+    for (i = 0; i < count; i++)
+    {
+        memcpy(buf, cur_element, element_size);
+
+        cur_element += element_size;
+        buf += variable->type->stride;
+    }
+
+    variable->buffer->u.buffer.changed = 1;
+}
+
 /* ID3D10EffectVariable methods */
 
+static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
+}
+
 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
 {
     TRACE("iface %p\n", iface);
@@ -4370,9 +4416,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
         float value)
 {
-    FIXME("iface %p, value %.8e stub!\n", iface, value);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, value %.8e.\n", iface, value);
+    write_variable_to_buffer(effect_var, &value);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
@@ -4383,12 +4432,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10Eff
     return E_NOTIMPL;
 }
 
+/*
+ * According to MSDN, array writing functions for Scalar/Vector effect
+ * variables have offset go unused. Testing has revealed that this is
+ * true for Scalar variables, but not for vectors. So, in the case of
+ * Scalar variables, just pass 0 as the offset argument of
+ * write_variable_array_to_buffer.
+ */
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
         float *values, UINT offset, UINT count)
 {
-    FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+    write_variable_array_to_buffer(effect_var, values, 0, count);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
@@ -4402,9 +4461,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
         int value)
 {
-    FIXME("iface %p, value %d stub!\n", iface, value);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, value %d.\n", iface, value);
+    write_variable_to_buffer(effect_var, &value);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
@@ -4418,9 +4480,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10Effec
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
         int *values, UINT offset, UINT count)
 {
-    FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+    write_variable_array_to_buffer(effect_var, values, 0, count);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
@@ -4434,9 +4499,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
         BOOL value)
 {
-    FIXME("iface %p, value %d stub!\n", iface, value);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, value %d.\n", iface, value);
+    write_variable_to_buffer(effect_var, &value);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
@@ -4450,9 +4518,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10Effe
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
         BOOL *values, UINT offset, UINT count)
 {
-    FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
+    struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
+    write_variable_array_to_buffer(effect_var, values, 0, count);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
-- 
2.20.1




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